Fixes and cleanup
- Compile error fixes (blame @biggles2206). Fixes #53. - UVLModelLoader is now cross compatible with vanilla (vanilla can use uvl parents who have vanilla parents). - Due to it, now using uvlMarker instead of .uvl. - General code reformatting and cleanup.
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@@ -29,6 +29,7 @@ import net.minecraft.world.World;
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import appeng.api.util.IOrientable;
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import appeng.block.AEBaseBlock;
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import appeng.decorative.solid.QuartzPillarBlock;
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public class MetaRotation implements IOrientable
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@@ -71,7 +72,8 @@ public class MetaRotation implements IOrientable
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return state.getValue( facingProp );
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}
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Axis a = state.getValue( AEBaseBlock.AXIS_ORIENTATION );
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//TODO 1.10.2-R - Temp
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Axis a = state.getValue( QuartzPillarBlock.AXIS_ORIENTATION );
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if( a == null )
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{
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@@ -101,7 +103,8 @@ public class MetaRotation implements IOrientable
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}
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else
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{
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( (World) this.w ).setBlockState( this.pos, this.w.getBlockState( this.pos ).withProperty( AEBaseBlock.AXIS_ORIENTATION, up.getAxis() ) );
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//TODO 1.10.2-R - Temp
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( (World) this.w ).setBlockState( this.pos, this.w.getBlockState( this.pos ).withProperty( QuartzPillarBlock.AXIS_ORIENTATION, up.getAxis() ) );
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}
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}
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else
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