Cache Lighting Data.

This commit is contained in:
AlgorithmX2
2014-02-15 00:30:06 -06:00
parent ae35411d33
commit 644217baf5
15 changed files with 236 additions and 100 deletions
+192 -78
View File
@@ -1,13 +1,16 @@
package appeng.client.render;
import java.lang.reflect.Field;
import java.util.Arrays;
import java.util.EnumSet;
import net.minecraft.block.Block;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.util.IIcon;
import net.minecraft.world.IBlockAccess;
import net.minecraftforge.common.util.ForgeDirection;
import appeng.api.parts.ISimplifiedBundle;
import appeng.core.AELog;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
@@ -19,35 +22,112 @@ public class RenderBlocksWorkaround extends RenderBlocks
public boolean calculations = true;
public EnumSet<ForgeDirection> faces = EnumSet.allOf( ForgeDirection.class );
private IIcon rXPos = null;
private IIcon rXNeg = null;
private IIcon rYPos = null;
private IIcon rYNeg = null;
private IIcon rZPos = null;
private IIcon rZNeg = null;
private class LightingCache implements ISimplifiedBundle
{
private boolean isAO = false;
public IIcon rXPos;
public IIcon rXNeg;
public IIcon rYPos;
public IIcon rYNeg;
public IIcon rZPos;
public IIcon rZNeg;
private int bXPos = 0;
private int bXNeg = 0;
private int bYPos = 0;
private int bYNeg = 0;
private int bZPos = 0;
private int bZNeg = 0;
public boolean isAO;
private int aoXPos[] = new int[5];
private int aoXNeg[] = new int[5];
private int aoYPos[] = new int[5];
private int aoYNeg[] = new int[5];
private int aoZPos[] = new int[5];
private int aoZNeg[] = new int[5];
public int bXPos;
public int bXNeg;
public int bYPos;
public int bYNeg;
public int bZPos;
public int bZNeg;
private float foXPos[] = new float[12];
private float foXNeg[] = new float[12];
private float foYPos[] = new float[12];
private float foYNeg[] = new float[12];
private float foZPos[] = new float[12];
private float foZNeg[] = new float[12];
public int aoXPos[];
public int aoXNeg[];
public int aoYPos[];
public int aoYNeg[];
public int aoZPos[];
public int aoZNeg[];
public float foXPos[];
public float foXNeg[];
public float foYPos[];
public float foYNeg[];
public float foZPos[];
public float foZNeg[];
public int lightHash;
public LightingCache(LightingCache secondCSrc) {
rXPos = secondCSrc.rXPos;
rXNeg = secondCSrc.rXNeg;
rYPos = secondCSrc.rYPos;
rYNeg = secondCSrc.rYNeg;
rZPos = secondCSrc.rZPos;
rZNeg = secondCSrc.rZNeg;
isAO = secondCSrc.isAO;
bXPos = secondCSrc.bXPos;
bXNeg = secondCSrc.bXNeg;
bYPos = secondCSrc.bYPos;
bYNeg = secondCSrc.bYNeg;
bZPos = secondCSrc.bZPos;
bZNeg = secondCSrc.bZNeg;
aoXPos = secondCSrc.aoXPos.clone();
aoXNeg = secondCSrc.aoXNeg.clone();
aoYPos = secondCSrc.aoYPos.clone();
aoYNeg = secondCSrc.aoYNeg.clone();
aoZPos = secondCSrc.aoZPos.clone();
aoZNeg = secondCSrc.aoZNeg.clone();
foXPos = secondCSrc.foXPos.clone();
foXNeg = secondCSrc.foXNeg.clone();
foYPos = secondCSrc.foYPos.clone();
foYNeg = secondCSrc.foYNeg.clone();
foZPos = secondCSrc.foZPos.clone();
foZNeg = secondCSrc.foZNeg.clone();
lightHash = secondCSrc.lightHash;
}
public LightingCache() {
rXPos = null;
rXNeg = null;
rYPos = null;
rYNeg = null;
rZPos = null;
rZNeg = null;
isAO = false;
bXPos = 0;
bXNeg = 0;
bYPos = 0;
bYNeg = 0;
bZPos = 0;
bZNeg = 0;
aoXPos = new int[5];
aoXNeg = new int[5];
aoYPos = new int[5];
aoYNeg = new int[5];
aoZPos = new int[5];
aoZNeg = new int[5];
foXPos = new float[12];
foXNeg = new float[12];
foYPos = new float[12];
foYNeg = new float[12];
foZPos = new float[12];
foZNeg = new float[12];
lightHash = 0;
}
};
private LightingCache lightState = new LightingCache();
public boolean isFacade = false;
public boolean useTextures = true;
@@ -105,44 +185,44 @@ public class RenderBlocksWorkaround extends RenderBlocks
public void setTexture(IIcon ico)
{
rXPos = rXNeg = rYPos = rYNeg = rZPos = rZNeg = ico;
lightState.rXPos = lightState.rXNeg = lightState.rYPos = lightState.rYNeg = lightState.rZPos = lightState.rZNeg = ico;
}
public void setTexture(IIcon rYNeg, IIcon rYPos, IIcon rZNeg, IIcon rZPos, IIcon rXNeg, IIcon rXPos)
{
this.rXPos = rXPos;
this.rXNeg = rXNeg;
this.rYPos = rYPos;
this.rYNeg = rYNeg;
this.rZPos = rZPos;
this.rZNeg = rZNeg;
lightState.rXPos = rXPos;
lightState.rXNeg = rXNeg;
lightState.rYPos = rYPos;
lightState.rYNeg = rYNeg;
lightState.rZPos = rZPos;
lightState.rZNeg = rZNeg;
}
public boolean renderStandardBlockNoCalculations(Block b, int x, int y, int z)
{
Tessellator.instance.setBrightness( bXPos );
restoreAO( aoXPos, foXPos );
renderFaceXPos( b, x, y, z, useTextures ? rXPos : getBlockIcon( b, this.blockAccess, x, y, z, ForgeDirection.EAST.ordinal() ) );
Tessellator.instance.setBrightness( lightState.bXPos );
restoreAO( lightState.aoXPos, lightState.foXPos );
renderFaceXPos( b, x, y, z, useTextures ? lightState.rXPos : getBlockIcon( b, this.blockAccess, x, y, z, ForgeDirection.EAST.ordinal() ) );
Tessellator.instance.setBrightness( bXNeg );
restoreAO( aoXNeg, foXNeg );
renderFaceXNeg( b, x, y, z, useTextures ? rXNeg : getBlockIcon( b, this.blockAccess, x, y, z, ForgeDirection.WEST.ordinal() ) );
Tessellator.instance.setBrightness( lightState.bXNeg );
restoreAO( lightState.aoXNeg, lightState.foXNeg );
renderFaceXNeg( b, x, y, z, useTextures ? lightState.rXNeg : getBlockIcon( b, this.blockAccess, x, y, z, ForgeDirection.WEST.ordinal() ) );
Tessellator.instance.setBrightness( bYPos );
restoreAO( aoYPos, foYPos );
renderFaceYPos( b, x, y, z, useTextures ? rYPos : getBlockIcon( b, this.blockAccess, x, y, z, ForgeDirection.UP.ordinal() ) );
Tessellator.instance.setBrightness( lightState.bYPos );
restoreAO( lightState.aoYPos, lightState.foYPos );
renderFaceYPos( b, x, y, z, useTextures ? lightState.rYPos : getBlockIcon( b, this.blockAccess, x, y, z, ForgeDirection.UP.ordinal() ) );
Tessellator.instance.setBrightness( bYNeg );
restoreAO( aoYNeg, foYNeg );
renderFaceYNeg( b, x, y, z, useTextures ? rYNeg : getBlockIcon( b, this.blockAccess, x, y, z, ForgeDirection.DOWN.ordinal() ) );
Tessellator.instance.setBrightness( lightState.bYNeg );
restoreAO( lightState.aoYNeg, lightState.foYNeg );
renderFaceYNeg( b, x, y, z, useTextures ? lightState.rYNeg : getBlockIcon( b, this.blockAccess, x, y, z, ForgeDirection.DOWN.ordinal() ) );
Tessellator.instance.setBrightness( bZPos );
restoreAO( aoZPos, foZPos );
renderFaceZPos( b, x, y, z, useTextures ? rZPos : getBlockIcon( b, this.blockAccess, x, y, z, ForgeDirection.SOUTH.ordinal() ) );
Tessellator.instance.setBrightness( lightState.bZPos );
restoreAO( lightState.aoZPos, lightState.foZPos );
renderFaceZPos( b, x, y, z, useTextures ? lightState.rZPos : getBlockIcon( b, this.blockAccess, x, y, z, ForgeDirection.SOUTH.ordinal() ) );
Tessellator.instance.setBrightness( bZNeg );
restoreAO( aoZNeg, foZNeg );
renderFaceZNeg( b, x, y, z, useTextures ? rZNeg : getBlockIcon( b, this.blockAccess, x, y, z, ForgeDirection.NORTH.ordinal() ) );
Tessellator.instance.setBrightness( lightState.bZNeg );
restoreAO( lightState.aoZNeg, lightState.foZNeg );
renderFaceZNeg( b, x, y, z, useTextures ? lightState.rZNeg : getBlockIcon( b, this.blockAccess, x, y, z, ForgeDirection.NORTH.ordinal() ) );
return true;
}
@@ -192,16 +272,19 @@ public class RenderBlocksWorkaround extends RenderBlocks
}
@Override
public boolean renderStandardBlock(Block par1Block, int par2, int par3, int par4)
public boolean renderStandardBlock(Block blk, int x, int y, int z)
{
try
{
if ( calculations )
return super.renderStandardBlock( par1Block, par2, par3, par4 );
{
lightState.lightHash = getLightingHash( blk, this.blockAccess, x, y, z );
return super.renderStandardBlock( blk, x, y, z );
}
else
{
enableAO = isAO;
boolean out = renderStandardBlockNoCalculations( par1Block, par2, par3, par4 );
enableAO = lightState.isAO;
boolean out = renderStandardBlockNoCalculations( blk, x, y, z );
enableAO = false;
return out;
}
@@ -258,10 +341,10 @@ public class RenderBlocksWorkaround extends RenderBlocks
}
else
{
isAO = enableAO;
rXNeg = par8Icon;
saveAO( aoXNeg, foXNeg );
bXNeg = getCurrentBrightness();
lightState.isAO = enableAO;
lightState.rXNeg = par8Icon;
saveAO( lightState.aoXNeg, lightState.foXNeg );
lightState.bXNeg = getCurrentBrightness();
}
}
@@ -309,10 +392,10 @@ public class RenderBlocksWorkaround extends RenderBlocks
}
else
{
isAO = enableAO;
rXPos = par8Icon;
saveAO( aoXPos, foXPos );
bXPos = getCurrentBrightness();
lightState.isAO = enableAO;
lightState.rXPos = par8Icon;
saveAO( lightState.aoXPos, lightState.foXPos );
lightState.bXPos = getCurrentBrightness();
}
}
@@ -388,10 +471,10 @@ public class RenderBlocksWorkaround extends RenderBlocks
}
else
{
isAO = enableAO;
rYNeg = par8Icon;
saveAO( aoYNeg, foYNeg );
bYNeg = getCurrentBrightness();
lightState.isAO = enableAO;
lightState.rYNeg = par8Icon;
saveAO( lightState.aoYNeg, lightState.foYNeg );
lightState.bYNeg = getCurrentBrightness();
}
}
@@ -439,10 +522,10 @@ public class RenderBlocksWorkaround extends RenderBlocks
}
else
{
isAO = enableAO;
rYPos = par8Icon;
saveAO( aoYPos, foYPos );
bYPos = getCurrentBrightness();
lightState.isAO = enableAO;
lightState.rYPos = par8Icon;
saveAO( lightState.aoYPos, lightState.foYPos );
lightState.bYPos = getCurrentBrightness();
}
}
@@ -490,10 +573,10 @@ public class RenderBlocksWorkaround extends RenderBlocks
}
else
{
isAO = enableAO;
rZNeg = par8Icon;
saveAO( aoZNeg, foZNeg );
bZNeg = getCurrentBrightness();
lightState.isAO = enableAO;
lightState.rZNeg = par8Icon;
saveAO( lightState.aoZNeg, lightState.foZNeg );
lightState.bZNeg = getCurrentBrightness();
}
}
@@ -541,10 +624,41 @@ public class RenderBlocksWorkaround extends RenderBlocks
}
else
{
isAO = enableAO;
rZPos = par8Icon;
saveAO( aoZPos, foZPos );
bZPos = getCurrentBrightness();
lightState.isAO = enableAO;
lightState.rZPos = par8Icon;
saveAO( lightState.aoZPos, lightState.foZPos );
lightState.bZPos = getCurrentBrightness();
}
}
public boolean similarLighting(Block blk, IBlockAccess w, int x, int y, int z, ISimplifiedBundle sim)
{
int lh = getLightingHash( blk, w, x, y, z );
return ((LightingCache) sim).lightHash == lh;
}
int lightHashTmp[] = new int[7];
private int getLightingHash(Block blk, IBlockAccess w, int x, int y, int z)
{
lightHashTmp[0] = blk.getMixedBrightnessForBlock( this.blockAccess, x, y, z );
lightHashTmp[1] = blk.getMixedBrightnessForBlock( this.blockAccess, x + 1, y, z );
lightHashTmp[2] = blk.getMixedBrightnessForBlock( this.blockAccess, x, y + 1, z );
lightHashTmp[3] = blk.getMixedBrightnessForBlock( this.blockAccess, x, y, z + 1 );
lightHashTmp[4] = blk.getMixedBrightnessForBlock( this.blockAccess, x - 1, y, z );
lightHashTmp[5] = blk.getMixedBrightnessForBlock( this.blockAccess, x, y - 1, z );
lightHashTmp[6] = blk.getMixedBrightnessForBlock( this.blockAccess, x, y, z - 1 );
return Arrays.hashCode( lightHashTmp );
}
public void populate(ISimplifiedBundle sim)
{
lightState = new LightingCache( (LightingCache) sim );
}
public ISimplifiedBundle getLightingCache()
{
return new LightingCache( lightState );
}
}