Puts everywhere brackets

This commit is contained in:
thatsIch
2015-04-29 02:30:53 +02:00
parent 23aa8fd72d
commit 64ed05a1b4
465 changed files with 6726 additions and 14 deletions
@@ -52,7 +52,9 @@ public class PaintBallRender implements IItemRenderer
{
IIcon par2Icon = item.getIconIndex();
if( item.getItemDamage() >= 20 )
{
par2Icon = ExtraItemTextures.ItemPaintBallShimmer.getIcon();
}
float f4 = par2Icon.getMinU();
float f5 = par2Icon.getMaxU();
@@ -77,9 +79,13 @@ public class PaintBallRender implements IItemRenderer
float fail = 0.7f;
if( item.getItemDamage() >= 20 )
{
GL11.glColor4ub( (byte) ( full + r * fail ), (byte) ( full + g * fail ), (byte) ( full + b * fail ), (byte) 255 );
}
else
{
GL11.glColor4ub( (byte) r, (byte) g, (byte) b, (byte) 255 );
}
if( type == ItemRenderType.INVENTORY )
{
@@ -99,9 +105,13 @@ public class PaintBallRender implements IItemRenderer
else
{
if( type == ItemRenderType.EQUIPPED_FIRST_PERSON )
{
GL11.glTranslatef( 0.0F, 0.0F, 0.0F );
}
else
{
GL11.glTranslatef( -0.5F, -0.3F, 0.01F );
}
ItemRenderer.renderItemIn2D( tessellator, f5, f6, f4, f7, par2Icon.getIconWidth(), par2Icon.getIconHeight(), f12 );
GL11.glDisable( GL11.GL_CULL_FACE );