Puts everywhere brackets
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@@ -95,21 +95,27 @@ public abstract class AERootPoweredTile extends AEBaseInvTile implements IAEPowe
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public final double injectAEPower( double amt, Actionable mode )
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{
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if( amt < 0.000001 )
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{
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return 0;
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}
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if( mode == Actionable.SIMULATE )
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{
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double fakeBattery = this.internalCurrentPower + amt;
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if( fakeBattery > this.internalMaxPower )
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{
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return fakeBattery - this.internalMaxPower;
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}
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return 0;
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}
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else
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{
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if( this.internalCurrentPower < 0.01 && amt > 0.01 )
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{
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this.PowerEvent( PowerEventType.PROVIDE_POWER );
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}
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this.internalCurrentPower += amt;
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if( this.internalCurrentPower > this.internalMaxPower )
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@@ -163,7 +169,9 @@ public abstract class AERootPoweredTile extends AEBaseInvTile implements IAEPowe
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if( mode == Actionable.SIMULATE )
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{
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if( this.internalCurrentPower > amt )
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{
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return amt;
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}
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return this.internalCurrentPower;
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}
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@@ -55,7 +55,9 @@ public abstract class MekJoules extends RedstoneFlux implements IStrictEnergyAcc
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{
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double demand = this.getExternalPowerDemand( PowerUnits.MK, Double.MAX_VALUE );
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if( amount > demand )
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{
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amount = demand;
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}
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double overflow = this.injectExternalPower( PowerUnits.MK, amount );
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return amount - overflow;
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@@ -45,7 +45,9 @@ public abstract class RotaryCraft extends IC2 implements ShaftPowerReceiver
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public void Tick_RotaryCraft()
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{
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if( this.worldObj != null && !this.worldObj.isRemote && this.power > 0 )
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{
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this.injectExternalPower( PowerUnits.WA, this.power );
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}
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}
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@Override
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@@ -88,7 +90,9 @@ public abstract class RotaryCraft extends IC2 implements ShaftPowerReceiver
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public final void setPower( long p )
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{
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if( Platform.isClient() )
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{
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return;
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}
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this.power = p;
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}
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@@ -118,17 +122,29 @@ public abstract class RotaryCraft extends IC2 implements ShaftPowerReceiver
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ForgeDirection side = ForgeDirection.UNKNOWN;
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if( x == this.xCoord - 1 )
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{
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side = ForgeDirection.WEST;
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}
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else if( x == this.xCoord + 1 )
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{
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side = ForgeDirection.EAST;
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}
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else if( z == this.zCoord - 1 )
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{
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side = ForgeDirection.NORTH;
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}
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else if( z == this.zCoord + 1 )
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{
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side = ForgeDirection.SOUTH;
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}
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else if( y == this.yCoord - 1 )
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{
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side = ForgeDirection.DOWN;
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}
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else if( y == this.yCoord + 1 )
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{
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side = ForgeDirection.UP;
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}
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return this.getPowerSides().contains( side );
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}
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