QNB blocks don't deform.
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@@ -37,6 +37,16 @@ public class BlockQuantumRing extends AEBaseBlock implements ICustomCollision
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bridge.neighborUpdate();
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}
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@Override
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public void breakBlock(World w, int x, int y, int z, Block a, int b)
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{
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TileQuantumBridge bridge = getTileEntity( w, x, y, z );
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if ( bridge != null )
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bridge.breakCluster();
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super.breakBlock( w, x, y, z, a, b );
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}
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@Override
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protected Class<? extends BaseBlockRender> getRenderer()
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{
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