Re-enabled the RF and IC2 handler, as well as their P2P tunnels. Added Forge Energy P2P tunnel.
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@@ -118,6 +118,7 @@ public enum AEFeature
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P2P_TUNNEL_ITEMS( "P2PTunnelItems", Constants.CATEGORY_P2P_TUNNELS ),
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P2P_TUNNEL_REDSTONE( "P2PTunnelRedstone", Constants.CATEGORY_P2P_TUNNELS ),
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P2P_TUNNEL_EU( "P2PTunnelEU", Constants.CATEGORY_P2P_TUNNELS ),
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P2P_TUNNEL_FE( "P2PTunnelFE", Constants.CATEGORY_P2P_TUNNELS ),
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P2P_TUNNEL_FLUIDS( "P2PTunnelFluids", Constants.CATEGORY_P2P_TUNNELS ),
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P2P_TUNNEL_LIGHT( "P2PTunnelLight", Constants.CATEGORY_P2P_TUNNELS ),
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P2P_TUNNEL_OPEN_COMPUTERS( "P2PTunnelOpenComputers", Constants.CATEGORY_P2P_TUNNELS ),
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@@ -56,6 +56,27 @@ public final class P2PTunnelRegistry implements IP2PTunnelRegistry
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this.addNewAttunement( new ItemStack( Blocks.TORCH ), TunnelType.LIGHT );
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this.addNewAttunement( new ItemStack( Blocks.GLOWSTONE ), TunnelType.LIGHT );
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/**
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* RF tunnel items
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*/
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this.addNewAttunement( this.getModItem( "thermaldynamics", "duct_0", 0 ), TunnelType.RF_POWER ); // leadstone fluxduct
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this.addNewAttunement( this.getModItem( "thermaldynamics", "duct_0", 1 ), TunnelType.RF_POWER ); // hardened fluxduct
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this.addNewAttunement( this.getModItem( "thermaldynamics", "duct_0", 2 ), TunnelType.RF_POWER ); // redstone fluxduct
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this.addNewAttunement( this.getModItem( "thermaldynamics", "duct_0", 3 ), TunnelType.RF_POWER ); // signalum fluxduct
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this.addNewAttunement( this.getModItem( "thermaldynamics", "duct_0", 4 ), TunnelType.RF_POWER ); // resonant fluxduct
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this.addNewAttunement( this.getModItem( "thermaldynamics", "duct_0", 5 ), TunnelType.RF_POWER ); // cryo-stabilized fluxduct
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/**
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* EU tunnel items
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*/
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this.addNewAttunement( this.getModItem( "ic2", "cable", 0 ), TunnelType.IC2_POWER ); // Copper cable
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this.addNewAttunement( this.getModItem( "ic2", "cable", 1 ), TunnelType.IC2_POWER ); // Glass fibre cable
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this.addNewAttunement( this.getModItem( "ic2", "cable", 2 ), TunnelType.IC2_POWER ); // Gold cable
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this.addNewAttunement( this.getModItem( "ic2", "cable", 3 ), TunnelType.IC2_POWER ); // HV cable
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this.addNewAttunement( this.getModItem( "ic2", "cable", 4 ), TunnelType.IC2_POWER ); // Tin cable
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/**
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* attune based on most redstone base items.
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*/
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@@ -91,7 +112,10 @@ public final class P2PTunnelRegistry implements IP2PTunnelRegistry
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this.addNewAttunement( this.getModItem( "extrautilities", "extractor_base", 0 ), TunnelType.ITEM );
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this.addNewAttunement( this.getModItem( "mekanism", "parttransmitter", 9 ), TunnelType.ITEM );
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this.addNewAttunement( this.getModItem( "enderio", "itemitemconduit", OreDictionary.WILDCARD_VALUE ), TunnelType.ITEM );
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this.addNewAttunement( this.getModItem( "thermaldynamics", "duct_32", 0 ), TunnelType.ITEM );
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this.addNewAttunement( this.getModItem( "thermaldynamics", "duct_32", 0 ), TunnelType.ITEM ); // itemduct
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this.addNewAttunement( this.getModItem( "thermaldynamics", "duct_32", 1 ), TunnelType.ITEM ); // itemduct (opaque)
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this.addNewAttunement( this.getModItem( "thermaldynamics", "duct_32", 2 ), TunnelType.ITEM ); // impulse itemduct
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this.addNewAttunement( this.getModItem( "thermaldynamics", "duct_32", 3 ), TunnelType.ITEM ); // impulse itemduct (opaque)
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/**
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* attune based on lots of random item related stuff
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@@ -105,7 +129,10 @@ public final class P2PTunnelRegistry implements IP2PTunnelRegistry
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this.addNewAttunement( this.getModItem( "extrautilities", "extractor_base", 6 ), TunnelType.FLUID );
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this.addNewAttunement( this.getModItem( "extrautilities", "drum", OreDictionary.WILDCARD_VALUE ), TunnelType.FLUID );
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this.addNewAttunement( this.getModItem( "enderio", "itemliquidconduit", OreDictionary.WILDCARD_VALUE ), TunnelType.FLUID );
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this.addNewAttunement( this.getModItem( "thermaldynamics", "duct_16", 0 ), TunnelType.FLUID );
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this.addNewAttunement( this.getModItem( "thermaldynamics", "duct_16", 0 ), TunnelType.FLUID ); // fluiduct
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this.addNewAttunement( this.getModItem( "thermaldynamics", "duct_16", 1 ), TunnelType.FLUID ); // fluiduct (opaque)
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this.addNewAttunement( this.getModItem( "thermaldynamics", "duct_16", 2 ), TunnelType.FLUID ); // fluiduct hardened
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this.addNewAttunement( this.getModItem( "thermaldynamics", "duct_16", 3 ), TunnelType.FLUID ); // fluiduct hardened (opaque)
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for( final AEColor c : AEColor.values() )
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{
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