Use our own TransparencyState.
ObfuscationReflectionHelper is a massive performance issue.
This commit is contained in:
@@ -3,6 +3,7 @@ package appeng.client.render.tesr;
|
||||
import java.util.EnumMap;
|
||||
|
||||
import com.mojang.blaze3d.matrix.MatrixStack;
|
||||
import com.mojang.blaze3d.systems.RenderSystem;
|
||||
import com.mojang.blaze3d.vertex.IVertexBuilder;
|
||||
|
||||
import net.minecraft.client.renderer.IRenderTypeBuffer;
|
||||
@@ -14,7 +15,6 @@ import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher;
|
||||
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
|
||||
import net.minecraftforge.api.distmarker.Dist;
|
||||
import net.minecraftforge.api.distmarker.OnlyIn;
|
||||
import net.minecraftforge.fml.common.ObfuscationReflectionHelper;
|
||||
|
||||
import appeng.block.storage.DriveSlotState;
|
||||
import appeng.client.render.FacingToRotation;
|
||||
@@ -26,6 +26,14 @@ import appeng.tile.storage.DriveTileEntity;
|
||||
@OnlyIn(Dist.CLIENT)
|
||||
public class DriveLedTileEntityRenderer extends TileEntityRenderer<DriveTileEntity> {
|
||||
|
||||
private static final RenderState.TransparencyState TRANSLUCENT_TRANSPARENCY = new RenderState.TransparencyState(
|
||||
"translucent_transparency", () -> {
|
||||
RenderSystem.enableBlend();
|
||||
RenderSystem.defaultBlendFunc();
|
||||
}, () -> {
|
||||
RenderSystem.disableBlend();
|
||||
});
|
||||
|
||||
private static final EnumMap<DriveSlotState, Vector3f> STATE_COLORS;
|
||||
|
||||
// Color used for the cell indicator for blinking during recent activity
|
||||
@@ -80,8 +88,6 @@ public class DriveLedTileEntityRenderer extends TileEntityRenderer<DriveTileEnti
|
||||
FacingToRotation.get(drive.getForward(), drive.getUp()).push(ms);
|
||||
ms.translate(-0.5, -0.5, -0.5);
|
||||
|
||||
RenderState.TransparencyState TRANSLUCENT_TRANSPARENCY = ObfuscationReflectionHelper
|
||||
.getPrivateValue(RenderState.class, null, "field_228515_g_");
|
||||
RenderType rt = RenderType.makeType("ae_drive_leds", DefaultVertexFormats.POSITION_COLOR, 7, 32565, false, true,
|
||||
RenderType.State.getBuilder().transparency(TRANSLUCENT_TRANSPARENCY).build(false));
|
||||
IVertexBuilder buffer = buffers.getBuffer(STATE);
|
||||
|
||||
Reference in New Issue
Block a user