UVLightMap loader now works again (needs another pass).
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@@ -143,12 +143,6 @@ public class BlockController extends AEBaseTileBlock<TileController>
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return state.with( CONTROLLER_TYPE, type );
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}
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@Override
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public BlockState getExtendedState( BlockState state, IBlockReader world, BlockPos pos )
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{
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return state;
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}
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@Override
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public void neighborChanged( BlockState state, World world, BlockPos pos, Block blockIn, BlockPos fromPos, boolean isMoving )
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{
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