UVLightMap loader now works again (needs another pass).

This commit is contained in:
Sebastian Hartte
2020-06-07 18:58:31 +02:00
parent e2c62f0e27
commit 679ea1c332
65 changed files with 228 additions and 466 deletions
+1
View File
@@ -194,6 +194,7 @@ public final class AppEng
addBuiltInModel("paint_splotches", PaintSplotchesModel::new);
addBuiltInModel("quantum_bridge_formed", QnbFormedModel::new);
ModelLoaderRegistry.registerLoader(new ResourceLocation(AppEng.MOD_ID, "crafting_cube"), CraftingCubeModelLoader.INSTANCE);
ModelLoaderRegistry.registerLoader(new ResourceLocation(AppEng.MOD_ID, "uvlightmap"), UVLModelLoader.INSTANCE);
}
private static <T extends IModelGeometry<T>> void addBuiltInModel(String id, Supplier<T> modelFactory) {