UVLightMap loader now works again (needs another pass).

This commit is contained in:
Sebastian Hartte
2020-06-07 18:58:31 +02:00
parent e2c62f0e27
commit 679ea1c332
65 changed files with 228 additions and 466 deletions
+1 -30
View File
@@ -19,17 +19,12 @@
package appeng.core;
import java.util.Optional;
import net.minecraft.item.ItemGroup;
import net.minecraft.item.ItemStack;
import appeng.api.AEApi;
import appeng.api.definitions.IBlocks;
import appeng.api.definitions.IDefinitions;
import appeng.api.definitions.IItemDefinition;
import appeng.api.definitions.IItems;
import appeng.api.definitions.IMaterials;
public final class CreativeTab
@@ -43,36 +38,12 @@ public final class CreativeTab
@Override
public ItemStack createIcon()
{
return this.getIconItemStack();
}
private ItemStack getIconItemStack()
{
final IDefinitions definitions = AEApi.instance().definitions();
final IBlocks blocks = definitions.blocks();
final IItems items = definitions.items();
final IMaterials materials = definitions.materials();
return findFirst(blocks.quartzOre());
// FIXME return this.findFirst( blocks.controller(), blocks.chest(), blocks.cellWorkbench(), blocks.fluixBlock(), items.cell1k(), items.networkTool(),
// FIXME materials.fluixCrystal(), materials.certusQuartzCrystal(), materials.skyDust() );
return blocks.controller().stack(1);
}
private ItemStack findFirst( final IItemDefinition... choices )
{
for( final IItemDefinition definition : choices )
{
Optional<ItemStack> maybeIs = definition.maybeStack( 1 );
if( maybeIs.isPresent() )
{
return maybeIs.get();
}
}
return new ItemStack( net.minecraft.block.Blocks.CHEST );
}
};
}
}