UVLightMap loader now works again (needs another pass).
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@@ -179,6 +179,13 @@ public final class ApiBlocks implements IBlocks
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.build();
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this.quartzOreCharged = registry.block( "charged_quartz_ore", () -> new BlockChargedQuartzOre(QUARTZ_PROPERTIES) )
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.features( AEFeature.CERTUS_ORE, AEFeature.CHARGED_CERTUS_ORE )
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.rendering(new BlockRenderingCustomizer() {
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@Override
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@OnlyIn(Dist.CLIENT)
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public void customize(IBlockRendering rendering, IItemRendering itemRendering) {
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rendering.renderType(RenderType.getCutout());
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}
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})
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.build();
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this.matrixFrame = registry.block( "matrix_frame", BlockMatrixFrame::new )
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.features( AEFeature.SPATIAL_IO )
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