UVLightMap loader now works again (needs another pass).
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@@ -31,12 +31,6 @@ public class BlockQuartzOre extends AEBaseBlock
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super(props);
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}
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// FIXME @Override
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// public BlockRenderLayer getBlockLayer()
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// {
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// return BlockRenderLayer.CUTOUT;
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// }
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// FIXME: Loot Tables
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// @Override
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// public int quantityDropped( BlockState state, int fortune, Random rand )
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