UVLightMap loader now works again (needs another pass).
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@@ -1,5 +1,5 @@
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{
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"ae2_uvl_marker": true,
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"loader": "appliedenergistics2:uvlightmap",
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"textures": {
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"0": "block/obsidian",
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"1": "uvlightmapjsontest:blocks/BlockControllerLights"
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