Added Feature: #0633 - [Aesthetical] Recoloring of specific blocks

This commit is contained in:
AlgorithmX2
2014-07-16 23:44:02 -05:00
parent 4e3d829f38
commit 683a5ee765
12 changed files with 254 additions and 39 deletions
+15 -2
View File
@@ -9,6 +9,7 @@ import net.minecraft.util.IIcon;
import net.minecraft.world.IBlockAccess;
import net.minecraftforge.client.IItemRenderer.ItemRenderType;
import net.minecraftforge.common.util.ForgeDirection;
import appeng.api.util.AEColor;
import appeng.block.AEBaseBlock;
import appeng.client.render.BaseBlockRender;
import appeng.client.texture.ExtraBlockTextures;
@@ -28,7 +29,8 @@ public class RendererSecurity extends BaseBlockRender
this.renderInvBlock( EnumSet.of( ForgeDirection.SOUTH ), block, is, Tessellator.instance, 0x000000, renderer );
renderer.overrideBlockTexture = ExtraBlockTextures.MEChest.getIcon();
this.renderInvBlock( EnumSet.of( ForgeDirection.UP ), block, is, Tessellator.instance, 0xffffff, renderer );
this.renderInvBlock( EnumSet.of( ForgeDirection.UP ), block, is, Tessellator.instance, adjustBrightness( AEColor.Transparent.whiteVariant, 0.7 ),
renderer );
renderer.overrideBlockTexture = null;
super.renderInventory( block, is, renderer, type, obj );
@@ -56,8 +58,19 @@ public class RendererSecurity extends BaseBlockRender
Tessellator.instance.setColorOpaque_I( 0xffffff );
renderer.setRenderBounds( 0, 0, 0, 1, 1, 1 );
IIcon ico = sp.isActive() ? ExtraBlockTextures.BlockMESecurityOn.getIcon() : ExtraBlockTextures.MEChest.getIcon();
Tessellator.instance.setColorOpaque_I( sp.getColor().whiteVariant );
IIcon ico = sp.isActive() ? ExtraBlockTextures.BlockMESecurityOn_Light.getIcon() : ExtraBlockTextures.MEChest.getIcon();
renderFace( x, y, z, imb, ico, renderer, up );
if ( sp.isActive() )
{
Tessellator.instance.setColorOpaque_I( sp.getColor().mediumVariant );
ico = sp.isActive() ? ExtraBlockTextures.BlockMESecurityOn_Medium.getIcon() : ExtraBlockTextures.MEChest.getIcon();
renderFace( x, y, z, imb, ico, renderer, up );
Tessellator.instance.setColorOpaque_I( sp.getColor().blackVariant );
ico = sp.isActive() ? ExtraBlockTextures.BlockMESecurityOn_Dark.getIcon() : ExtraBlockTextures.MEChest.getIcon();
renderFace( x, y, z, imb, ico, renderer, up );
}
renderer.overrideBlockTexture = null;
postRenderInWorld( renderer );