Changed Sounds + Materials + aligned to vanilla
Aligned it to Quartz
This commit is contained in:
@@ -113,12 +113,12 @@ public class AEBaseBlock extends BlockContainer implements IAEFeature
|
||||
{
|
||||
super( mat );
|
||||
|
||||
if ( mat == AEGlassMaterial.instance )
|
||||
setStepSound( Block.soundTypeGlass );
|
||||
else if ( mat == Material.glass )
|
||||
if ( mat == AEGlassMaterial.instance || mat == Material.glass )
|
||||
setStepSound( Block.soundTypeGlass );
|
||||
else if ( mat == Material.rock )
|
||||
setStepSound( Block.soundTypeStone );
|
||||
else if ( mat == Material.wood )
|
||||
setStepSound( Block.soundTypeWood );
|
||||
else
|
||||
setStepSound( Block.soundTypeMetal );
|
||||
|
||||
|
||||
@@ -43,7 +43,6 @@ public class BlockCrank extends AEBaseBlock
|
||||
|
||||
public BlockCrank() {
|
||||
super( BlockCrank.class, Material.wood );
|
||||
setStepSound( Block.soundTypeWood );
|
||||
setFeature( EnumSet.of( AEFeature.GrindStone ) );
|
||||
setTileEntity( TileCrank.class );
|
||||
setLightOpacity( 0 );
|
||||
|
||||
Reference in New Issue
Block a user