Changed Sounds + Materials + aligned to vanilla
Aligned it to Quartz
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@@ -113,12 +113,12 @@ public class AEBaseBlock extends BlockContainer implements IAEFeature
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{
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{
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super( mat );
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super( mat );
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if ( mat == AEGlassMaterial.instance )
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if ( mat == AEGlassMaterial.instance || mat == Material.glass )
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setStepSound( Block.soundTypeGlass );
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else if ( mat == Material.glass )
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setStepSound( Block.soundTypeGlass );
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setStepSound( Block.soundTypeGlass );
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else if ( mat == Material.rock )
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else if ( mat == Material.rock )
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setStepSound( Block.soundTypeStone );
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setStepSound( Block.soundTypeStone );
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else if ( mat == Material.wood )
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setStepSound( Block.soundTypeWood );
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else
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else
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setStepSound( Block.soundTypeMetal );
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setStepSound( Block.soundTypeMetal );
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@@ -43,7 +43,6 @@ public class BlockCrank extends AEBaseBlock
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public BlockCrank() {
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public BlockCrank() {
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super( BlockCrank.class, Material.wood );
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super( BlockCrank.class, Material.wood );
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setStepSound( Block.soundTypeWood );
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setFeature( EnumSet.of( AEFeature.GrindStone ) );
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setFeature( EnumSet.of( AEFeature.GrindStone ) );
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setTileEntity( TileCrank.class );
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setTileEntity( TileCrank.class );
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setLightOpacity( 0 );
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setLightOpacity( 0 );
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