power cost improvements from eff + unbreaking

This commit is contained in:
serenibyss
2024-01-03 23:46:41 -06:00
parent 1a576705fe
commit 69650e2bef
@@ -51,17 +51,33 @@ public class PartIdentityAnnihilationPlane extends PartAnnihilationPlane {
return MODELS.getModels(); return MODELS.getModels();
} }
private static final float SILK_TOUCH_FACTOR = 16;
public PartIdentityAnnihilationPlane(final ItemStack is) { public PartIdentityAnnihilationPlane(final ItemStack is) {
super(is); super(is);
} }
@Override @Override
protected float calculateEnergyUsage(final WorldServer w, final BlockPos pos, final List<ItemStack> items) { protected float calculateEnergyUsage(final WorldServer w, final BlockPos pos, final List<ItemStack> items) {
final float requiredEnergy = super.calculateEnergyUsage(w, pos, items); float requiredEnergy = super.calculateEnergyUsage(w, pos, items);
return requiredEnergy * SILK_TOUCH_FACTOR; final ItemStack stack = getItemStack();
// Give plane only a (100 / (level + 1))% chance to use energy.
// This is similar to vanilla Unbreaking behaviour for tools.
final int unbreaking = getEnchantmentLevel(Enchantments.UNBREAKING, stack);
if (unbreaking > 0) {
int randomNumber = w.rand.nextInt(unbreaking + 1);
if (randomNumber == 0) return 0;
}
// Increase power cost from other enchantments.
final int levelSum = EnchantmentHelper.getEnchantments(stack).values().stream().reduce(0, Integer::sum);
if (levelSum > 0) {
final int efficiency = getEnchantmentLevel(Enchantments.EFFICIENCY, stack);
requiredEnergy *= 8 * (levelSum - efficiency);
// Reduce total energy usage incurred by other enchantments by 15% per Efficiency level.
requiredEnergy *= (float) Math.pow(0.85F, efficiency);
}
return requiredEnergy;
} }
@Override @Override
@@ -73,7 +89,9 @@ public class PartIdentityAnnihilationPlane extends PartAnnihilationPlane {
final ItemStack stack = getItemStack(); final ItemStack stack = getItemStack();
fakePlayer.setHeldItem(EnumHand.MAIN_HAND, stack); fakePlayer.setHeldItem(EnumHand.MAIN_HAND, stack);
if (state.getBlock().canSilkHarvest(w, pos, state, fakePlayer) && getEnchantLevel(Enchantments.FORTUNE, stack) <= 0) { final int fortune = getEnchantmentLevel(Enchantments.FORTUNE, stack);
if (state.getBlock().canSilkHarvest(w, pos, state, fakePlayer) && fortune <= 0) {
final List<ItemStack> out = new ArrayList<>(1); final List<ItemStack> out = new ArrayList<>(1);
final Item item = Item.getItemFromBlock(state.getBlock()); final Item item = Item.getItemFromBlock(state.getBlock());
@@ -93,7 +111,6 @@ public class PartIdentityAnnihilationPlane extends PartAnnihilationPlane {
fakePlayer.setHeldItem(EnumHand.MAIN_HAND, prevItem); fakePlayer.setHeldItem(EnumHand.MAIN_HAND, prevItem);
return out; return out;
} }
final int fortune = getEnchantLevel(Enchantments.FORTUNE, stack);
final NonNullList<ItemStack> drops = NonNullList.create(); final NonNullList<ItemStack> drops = NonNullList.create();
state.getBlock().getDrops(drops, w, pos, state, fortune); state.getBlock().getDrops(drops, w, pos, state, fortune);
@@ -109,7 +126,7 @@ public class PartIdentityAnnihilationPlane extends PartAnnihilationPlane {
return MODELS.getModel(this.getConnections(), this.isPowered(), this.isActive()); return MODELS.getModel(this.getConnections(), this.isPowered(), this.isActive());
} }
private static int getEnchantLevel(final Enchantment enchantment, final ItemStack stack) { private static int getEnchantmentLevel(final Enchantment enchantment, final ItemStack stack) {
if (enchantment == null) return 0; if (enchantment == null) return 0;
return EnchantmentHelper.getEnchantmentLevel(enchantment, stack); return EnchantmentHelper.getEnchantmentLevel(enchantment, stack);
} }