Fixed World Unload Crash.

Fixed render crashes for items that are not available.
Parts now load properly.
This commit is contained in:
AlgorithmX2
2014-01-28 16:30:14 -06:00
parent 24ad83356c
commit 699e82a889
4 changed files with 51 additions and 11 deletions
+17 -1
View File
@@ -1,8 +1,10 @@
package appeng.core;
import net.minecraft.block.Block;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.item.ItemStack;
import appeng.api.AEApi;
import appeng.api.util.AEItemDefinition;
import appeng.util.Platform;
public final class CreativeTab extends CreativeTabs
@@ -19,7 +21,21 @@ public final class CreativeTab extends CreativeTabs
@Override
public ItemStack getIconItemStack()
{
return AEApi.instance().items().itemWirelessTerminal.stack( 1 );
return findFirst( AEApi.instance().blocks().blockController, AEApi.instance().blocks().blockChest, AEApi.instance().blocks().blockCellWorkbench,
AEApi.instance().blocks().blockFluix, AEApi.instance().items().itemCell1k, AEApi.instance().items().itemNetworkTool,
AEApi.instance().materials().materialFluixCrystal, AEApi.instance().materials().materialCertusQuartzCrystal );
}
private ItemStack findFirst(AEItemDefinition... choices)
{
for (AEItemDefinition a : choices)
{
ItemStack is = a.stack( 1 );
if ( is != null )
return is;
}
return new ItemStack( Block.chest );
}
public static void init()