Fixes #2454: Incorrect bottom edge texture rotation on pylons on X axis
This commit is contained in:
@@ -77,14 +77,14 @@ class SpatialPylonBakedModel implements IBakedModel
|
||||
builder.setUvRotation( EnumFacing.SOUTH, 1 );
|
||||
builder.setUvRotation( EnumFacing.NORTH, 1 );
|
||||
builder.setUvRotation( EnumFacing.UP, 2 );
|
||||
builder.setUvRotation( EnumFacing.DOWN, 1 );
|
||||
builder.setUvRotation( EnumFacing.DOWN, 2 );
|
||||
}
|
||||
else if( ( flags & TileSpatialPylon.DISPLAY_MIDDLE ) == TileSpatialPylon.DISPLAY_END_MIN )
|
||||
{
|
||||
builder.setUvRotation( EnumFacing.SOUTH, 2 );
|
||||
builder.setUvRotation( EnumFacing.NORTH, 2 );
|
||||
builder.setUvRotation( EnumFacing.UP, 1 );
|
||||
builder.setUvRotation( EnumFacing.DOWN, 2 );
|
||||
builder.setUvRotation( EnumFacing.DOWN, 1 );
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user