First shot at starting.
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@@ -34,7 +34,6 @@ import appeng.api.parts.CableRenderMode;
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import appeng.block.AEBaseBlock;
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import appeng.client.ActionKey;
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import appeng.client.EffectType;
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import appeng.core.sync.AppEngPacket;
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public abstract class CommonHelper
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@@ -48,7 +47,7 @@ public abstract class CommonHelper
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public abstract List<? extends PlayerEntity> getPlayers();
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public abstract void sendToAllNearExcept( PlayerEntity p, double x, double y, double z, double dist, World w, AppEngPacket packet );
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// FIXME public abstract void sendToAllNearExcept( PlayerEntity p, double x, double y, double z, double dist, World w, AppEngPacket packet );
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public abstract void spawnEffect( EffectType effect, World world, double posX, double posY, double posZ, Object extra );
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