Working Towards Crafing CPU MultiBlock

This commit is contained in:
AlgorithmX2
2014-05-13 21:42:14 -05:00
parent 25a588f303
commit 6a8fafa58d
8 changed files with 305 additions and 17 deletions
@@ -0,0 +1,34 @@
package appeng.client.render.blocks;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.item.ItemStack;
import net.minecraft.world.IBlockAccess;
import net.minecraftforge.client.IItemRenderer.ItemRenderType;
import appeng.block.AEBaseBlock;
import appeng.client.render.BaseBlockRender;
public class RenderBlockAssembler extends BaseBlockRender
{
public RenderBlockAssembler() {
super( false, 20 );
}
@Override
public void renderInventory(AEBaseBlock blk, ItemStack is, RenderBlocks renderer, ItemRenderType type, Object[] obj)
{
renderer.setOverrideBlockTexture( blk.getIcon( 0, 0 ) );
super.renderInventory( blk, is, renderer, type, obj );
renderer.setOverrideBlockTexture( null );
}
@Override
public boolean renderInWorld(AEBaseBlock blk, IBlockAccess world, int x, int y, int z, RenderBlocks renderer)
{
renderer.overrideBlockTexture = blk.getIcon( 0, 0 );
boolean out = renderer.renderStandardBlock( blk, x, y, z );
renderer.overrideBlockTexture = null;
return out;
}
}