Initialize Drives onRead, this prevents rendering errors.
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@@ -173,6 +173,13 @@ public class TileDrive extends AENetworkInvTile implements IChestOrDrive, IPrior
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return inv;
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}
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@Override
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public void onReady()
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{
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super.onReady();
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updateState();
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}
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@Override
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public void onChangeInventory(IInventory inv, int slot, InvOperation mc, ItemStack removed, ItemStack added)
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{
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