reworked blocking mode. now items are configurable per mod
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@@ -25,13 +25,13 @@ public enum AEFeature
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// is just flat out required by tons of
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// important stuff.
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CORE( "Core", null )
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{
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@Override
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public boolean isVisible()
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{
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return false;
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}
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},
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{
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@Override
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public boolean isVisible()
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{
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return false;
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}
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},
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CERTUS_QUARTZ_WORLD_GEN( "CertusQuartzWorldGen", Constants.CATEGORY_WORLD ),
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METEORITE_WORLD_GEN( "MeteoriteWorldGen", Constants.CATEGORY_WORLD ),
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@@ -164,7 +164,6 @@ public enum AEFeature
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MOLECULAR_ASSEMBLER( "MolecularAssembler", Constants.CATEGORY_CRAFTING_FEATURES ),
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PATTERNS( "Patterns", Constants.CATEGORY_CRAFTING_FEATURES ),
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CRAFTING_CPU( "CraftingCPU", Constants.CATEGORY_CRAFTING_FEATURES ),
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CRAFTING_MANAGER_FALLBACK( "CraftingManagerFallback", Constants.CATEGORY_CRAFTING_FEATURES, "Use CraftingManager to find an alternative recipe, after a pattern rejected an ingredient. Should be enabled to avoid issues, but can have a minor performance impact." ),
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BASIC_CARDS( "BasicCards", Constants.CATEGORY_UPGRADES ),
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ADVANCED_CARDS( "AdvancedCards", Constants.CATEGORY_UPGRADES ),
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