reworked blocking mode. now items are configurable per mod
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package appeng.util.inv;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.EnumFacing;
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import net.minecraftforge.items.CapabilityItemHandler;
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import net.minecraftforge.items.IItemHandler;
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public abstract class BlockingInventoryAdaptor implements Iterable<ItemSlot>
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{
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public static BlockingInventoryAdaptor getAdaptor( final TileEntity te, final EnumFacing d )
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{
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if( te != null && te.hasCapability( CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, d ) )
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{
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// Attempt getting an IItemHandler for the given side via caps
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IItemHandler itemHandler = te.getCapability( CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, d );
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if( itemHandler != null )
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{
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return new BlockingItemHandler( itemHandler, te.getBlockType().getRegistryName().getResourceDomain() );
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}
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}
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return null;
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}
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public abstract boolean containsBlockingItems();
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}
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