reworked blocking mode. now items are configurable per mod

This commit is contained in:
PrototypeTrousers
2022-02-09 20:34:31 -03:00
parent c3a608ef59
commit 6d25b7ef3c
11 changed files with 295 additions and 176 deletions
@@ -0,0 +1,26 @@
package appeng.util.inv;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.EnumFacing;
import net.minecraftforge.items.CapabilityItemHandler;
import net.minecraftforge.items.IItemHandler;
public abstract class BlockingInventoryAdaptor implements Iterable<ItemSlot>
{
public static BlockingInventoryAdaptor getAdaptor( final TileEntity te, final EnumFacing d )
{
if( te != null && te.hasCapability( CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, d ) )
{
// Attempt getting an IItemHandler for the given side via caps
IItemHandler itemHandler = te.getCapability( CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, d );
if( itemHandler != null )
{
return new BlockingItemHandler( itemHandler, te.getBlockType().getRegistryName().getResourceDomain() );
}
}
return null;
}
public abstract boolean containsBlockingItems();
}