Improve Facade rendering (#3182)
UV fix based on #2941 by @MoreThanHidden fixes #2679, fixes #2625
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@@ -59,6 +59,8 @@ public class CubeBuilder
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private int color = 0xFFFFFFFF;
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private boolean useStandardUV = false;
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private boolean renderFullBright;
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public CubeBuilder( VertexFormat format, List<BakedQuad> output )
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@@ -142,7 +144,9 @@ public class CubeBuilder
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UnpackedBakedQuad.Builder builder = new UnpackedBakedQuad.Builder( this.format );
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builder.setTexture( texture );
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builder.setQuadOrientation( face );
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builder.setQuadTint( -1 );
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builder.setApplyDiffuseLighting( true );
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UvVector uv = new UvVector();
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// The user might have set specific UV coordinates for this face
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@@ -154,6 +158,10 @@ public class CubeBuilder
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uv.u2 = texture.getInterpolatedU( customUv.z );
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uv.v2 = texture.getInterpolatedV( customUv.w );
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}
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else if( this.useStandardUV )
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{
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uv = this.getStandardUv( face, texture, x1, y1, z1, x2, y2, z2 );
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}
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else
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{
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uv = this.getDefaultUv( face, texture, x1, y1, z1, x2, y2, z2 );
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@@ -199,8 +207,7 @@ public class CubeBuilder
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break;
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}
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int[] vertexData = builder.build().getVertexData();
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this.output.add( new BakedQuad( vertexData, -1, face, texture, true, this.format ) );
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this.output.add( builder.build() );
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}
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private UvVector getDefaultUv( EnumFacing face, TextureAtlasSprite texture, float x1, float y1, float z1, float x2, float y2, float z2 )
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@@ -251,6 +258,51 @@ public class CubeBuilder
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return uv;
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}
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private UvVector getStandardUv( EnumFacing face, TextureAtlasSprite texture, float x1, float y1, float z1, float x2, float y2, float z2 )
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{
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UvVector uv = new UvVector();
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switch( face )
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{
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case DOWN:
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uv.u1 = texture.getInterpolatedU( x1 * 16 );
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uv.v1 = texture.getInterpolatedV( 16 - z1 * 16 );
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uv.u2 = texture.getInterpolatedU( x2 * 16 );
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uv.v2 = texture.getInterpolatedV( 16 - z2 * 16 );
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break;
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case UP:
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uv.u1 = texture.getInterpolatedU( x1 * 16 );
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uv.v1 = texture.getInterpolatedV( z1 * 16 );
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uv.u2 = texture.getInterpolatedU( x2 * 16 );
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uv.v2 = texture.getInterpolatedV( z2 * 16 );
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break;
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case NORTH:
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uv.u1 = texture.getInterpolatedU( 16 - x1 * 16 );
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uv.v1 = texture.getInterpolatedV( 16 - y1 * 16 );
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uv.u2 = texture.getInterpolatedU( 16 - x2 * 16 );
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uv.v2 = texture.getInterpolatedV( 16 - y2 * 16 );
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break;
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case SOUTH:
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uv.u1 = texture.getInterpolatedU( x1 * 16 );
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uv.v1 = texture.getInterpolatedV( 16 - y1 * 16 );
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uv.u2 = texture.getInterpolatedU( x2 * 16 );
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uv.v2 = texture.getInterpolatedV( 16 - y2 * 16 );
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break;
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case WEST:
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uv.u1 = texture.getInterpolatedU( z1 * 16 );
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uv.v1 = texture.getInterpolatedV( 16 - y1 * 16 );
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uv.u2 = texture.getInterpolatedU( z2 * 16 );
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uv.v2 = texture.getInterpolatedV( 16 - y2 * 16 );
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break;
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case EAST:
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uv.u1 = texture.getInterpolatedU( 16 - z2 * 16 );
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uv.v1 = texture.getInterpolatedV( 16 - y1 * 16 );
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uv.u2 = texture.getInterpolatedU( 16 - z1 * 16 );
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uv.v2 = texture.getInterpolatedV( 16 - y2 * 16 );
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break;
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}
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return uv;
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}
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// uv.u1, uv.v1
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private void putVertexTL( UnpackedBakedQuad.Builder builder, EnumFacing face, float x, float y, float z, UvVector uv )
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{
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@@ -484,6 +536,15 @@ public class CubeBuilder
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this.uvRotations[facing.ordinal()] = (byte) rotation;
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}
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/**
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* CubeBuilder uses UV optimized for cables by default.
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* This switches to standard UV coordinates.
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*/
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public void useStandardUV()
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{
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this.useStandardUV = true;
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}
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public List<BakedQuad> getOutput()
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{
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return this.output;
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