Improve Facade rendering (#3182)

UV fix based on #2941 by @MoreThanHidden
fixes #2679, fixes #2625
This commit is contained in:
fscan
2017-10-29 16:47:26 +01:00
committed by GitHub
parent 2c07acfe81
commit 6ddf60fab8
8 changed files with 170 additions and 79 deletions
@@ -101,7 +101,6 @@ public class BlockCableBus extends AEBaseTileBlock
// this will actually be overwritten later through setupTile and the // this will actually be overwritten later through setupTile and the
// combined layers // combined layers
this.setTileEntity( TileCableBus.class ); this.setTileEntity( TileCableBus.class );
this.useNeighborBrightness = true;
} }
@Override @Override
@@ -0,0 +1,69 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2017, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.client.render;
import javax.vecmath.Matrix4f;
import org.apache.commons.lang3.tuple.Pair;
import net.minecraft.client.renderer.block.model.IBakedModel;
import net.minecraft.client.renderer.block.model.ItemCameraTransforms;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
public abstract class DelegateBakedModel implements IBakedModel
{
private IBakedModel baseModel;
protected DelegateBakedModel( IBakedModel base )
{
this.baseModel = base;
}
@Override
public Pair<? extends IBakedModel, Matrix4f> handlePerspective( ItemCameraTransforms.TransformType type )
{
Pair<? extends IBakedModel, Matrix4f> pair = this.baseModel.handlePerspective( type );
return Pair.of( this, pair.getValue() );
}
@Override
public TextureAtlasSprite getParticleTexture()
{
return this.baseModel.getParticleTexture();
}
@Override
public ItemCameraTransforms getItemCameraTransforms()
{
return this.baseModel.getItemCameraTransforms();
}
@Override
public boolean isAmbientOcclusion()
{
return this.baseModel.isAmbientOcclusion();
}
public IBakedModel getBaseModel()
{
return this.baseModel;
}
}
@@ -27,9 +27,7 @@ import javax.annotation.Nullable;
import net.minecraft.block.state.IBlockState; import net.minecraft.block.state.IBlockState;
import net.minecraft.client.renderer.block.model.BakedQuad; import net.minecraft.client.renderer.block.model.BakedQuad;
import net.minecraft.client.renderer.block.model.IBakedModel; import net.minecraft.client.renderer.block.model.IBakedModel;
import net.minecraft.client.renderer.block.model.ItemCameraTransforms;
import net.minecraft.client.renderer.block.model.ItemOverrideList; import net.minecraft.client.renderer.block.model.ItemOverrideList;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.client.renderer.vertex.VertexFormat; import net.minecraft.client.renderer.vertex.VertexFormat;
import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.EntityLivingBase;
import net.minecraft.item.ItemStack; import net.minecraft.item.ItemStack;
@@ -44,16 +42,13 @@ import appeng.items.parts.ItemFacade;
* on the item stack. * on the item stack.
* A custom Item Override List is used to accomplish this. * A custom Item Override List is used to accomplish this.
*/ */
public class FacadeDispatcherBakedModel implements IBakedModel public class FacadeDispatcherBakedModel extends DelegateBakedModel
{ {
private final IBakedModel baseModel;
private final VertexFormat format; private final VertexFormat format;
public FacadeDispatcherBakedModel( IBakedModel baseModel, VertexFormat format ) public FacadeDispatcherBakedModel( IBakedModel baseModel, VertexFormat format )
{ {
this.baseModel = baseModel; super( baseModel );
this.format = format; this.format = format;
} }
@@ -64,16 +59,10 @@ public class FacadeDispatcherBakedModel implements IBakedModel
return Collections.emptyList(); return Collections.emptyList();
} }
@Override
public boolean isAmbientOcclusion()
{
return this.baseModel.isAmbientOcclusion();
}
@Override @Override
public boolean isGui3d() public boolean isGui3d()
{ {
return this.baseModel.isGui3d(); return this.getBaseModel().isGui3d();
} }
@Override @Override
@@ -82,18 +71,6 @@ public class FacadeDispatcherBakedModel implements IBakedModel
return false; return false;
} }
@Override
public TextureAtlasSprite getParticleTexture()
{
return this.baseModel.getParticleTexture();
}
@Override
public ItemCameraTransforms getItemCameraTransforms()
{
return this.baseModel.getItemCameraTransforms();
}
@Override @Override
public ItemOverrideList getOverrides() public ItemOverrideList getOverrides()
{ {
@@ -112,7 +89,8 @@ public class FacadeDispatcherBakedModel implements IBakedModel
IBlockState state = itemFacade.getTextureBlockState( stack ); IBlockState state = itemFacade.getTextureBlockState( stack );
ItemStack textureItem = itemFacade.getTextureItem( stack ); ItemStack textureItem = itemFacade.getTextureItem( stack );
return new FacadeWithBlockBakedModel( FacadeDispatcherBakedModel.this.baseModel, state, textureItem, FacadeDispatcherBakedModel.this.format ); return new FacadeWithBlockBakedModel( FacadeDispatcherBakedModel.this
.getBaseModel(), state, textureItem, FacadeDispatcherBakedModel.this.format );
} }
}; };
} }
@@ -30,7 +30,6 @@ import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.model.IModel; import net.minecraftforge.client.model.IModel;
import net.minecraftforge.client.model.ModelLoaderRegistry; import net.minecraftforge.client.model.ModelLoaderRegistry;
import net.minecraftforge.common.model.IModelState; import net.minecraftforge.common.model.IModelState;
import net.minecraftforge.common.model.TRSRTransformation;
import appeng.core.AppEng; import appeng.core.AppEng;
@@ -41,10 +40,27 @@ import appeng.core.AppEng;
*/ */
public class FacadeItemModel implements IModel public class FacadeItemModel implements IModel
{ {
// We use this to get the default item transforms and make our lives easier // We use this to get the default item transforms and make our lives easier
private static final ResourceLocation MODEL_BASE = new ResourceLocation( AppEng.MOD_ID, "item/facade_base" ); private static final ResourceLocation MODEL_BASE = new ResourceLocation( AppEng.MOD_ID, "item/facade_base" );
private IModel baseModel = null;
private IModel getBaseModel()
{
if( this.baseModel == null )
{
try
{
baseModel = ModelLoaderRegistry.getModel( MODEL_BASE );
}
catch( Exception e )
{
throw new RuntimeException( e );
}
}
return this.baseModel;
}
@Override @Override
public Collection<ResourceLocation> getDependencies() public Collection<ResourceLocation> getDependencies()
{ {
@@ -60,17 +76,7 @@ public class FacadeItemModel implements IModel
@Override @Override
public IBakedModel bake( IModelState state, VertexFormat format, Function<ResourceLocation, TextureAtlasSprite> bakedTextureGetter ) public IBakedModel bake( IModelState state, VertexFormat format, Function<ResourceLocation, TextureAtlasSprite> bakedTextureGetter )
{ {
IModel baseModel; IBakedModel bakedBaseModel = this.getBaseModel().bake( state, format, bakedTextureGetter );
try
{
baseModel = ModelLoaderRegistry.getModel( MODEL_BASE );
}
catch( Exception e )
{
throw new RuntimeException( e );
}
IBakedModel bakedBaseModel = baseModel.bake( state, format, bakedTextureGetter );
return new FacadeDispatcherBakedModel( bakedBaseModel, format ); return new FacadeDispatcherBakedModel( bakedBaseModel, format );
} }
@@ -78,6 +84,6 @@ public class FacadeItemModel implements IModel
@Override @Override
public IModelState getDefaultState() public IModelState getDefaultState()
{ {
return TRSRTransformation.identity(); return getBaseModel().getDefaultState();
} }
} }
@@ -29,9 +29,7 @@ import net.minecraft.block.state.IBlockState;
import net.minecraft.client.Minecraft; import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.block.model.BakedQuad; import net.minecraft.client.renderer.block.model.BakedQuad;
import net.minecraft.client.renderer.block.model.IBakedModel; import net.minecraft.client.renderer.block.model.IBakedModel;
import net.minecraft.client.renderer.block.model.ItemCameraTransforms;
import net.minecraft.client.renderer.block.model.ItemOverrideList; import net.minecraft.client.renderer.block.model.ItemOverrideList;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.client.renderer.vertex.VertexFormat; import net.minecraft.client.renderer.vertex.VertexFormat;
import net.minecraft.item.ItemStack; import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumFacing;
@@ -44,11 +42,8 @@ import appeng.client.render.cablebus.FacadeBuilder;
* This is the actual baked model that will combine the north face of a given block state * This is the actual baked model that will combine the north face of a given block state
* with the base facade item model to achieve what is then actually rendered on screen. * with the base facade item model to achieve what is then actually rendered on screen.
*/ */
public class FacadeWithBlockBakedModel implements IBakedModel public class FacadeWithBlockBakedModel extends DelegateBakedModel
{ {
private final IBakedModel baseModel;
private final IBlockState blockState; private final IBlockState blockState;
private final IBakedModel textureModel; private final IBakedModel textureModel;
@@ -59,7 +54,7 @@ public class FacadeWithBlockBakedModel implements IBakedModel
public FacadeWithBlockBakedModel( IBakedModel baseModel, IBlockState blockState, ItemStack textureItem, VertexFormat format ) public FacadeWithBlockBakedModel( IBakedModel baseModel, IBlockState blockState, ItemStack textureItem, VertexFormat format )
{ {
this.baseModel = baseModel; super( baseModel );
this.blockState = blockState; this.blockState = blockState;
this.textureItem = textureItem; this.textureItem = textureItem;
this.textureModel = Minecraft.getMinecraft().getBlockRendererDispatcher().getModelForState( blockState ); this.textureModel = Minecraft.getMinecraft().getBlockRendererDispatcher().getModelForState( blockState );
@@ -88,13 +83,7 @@ public class FacadeWithBlockBakedModel implements IBakedModel
} }
} }
return this.baseModel.getQuads( state, side, rand ); return this.getBaseModel().getQuads( state, side, rand );
}
@Override
public boolean isAmbientOcclusion()
{
return this.baseModel.isAmbientOcclusion();
} }
@Override @Override
@@ -109,18 +98,6 @@ public class FacadeWithBlockBakedModel implements IBakedModel
return false; return false;
} }
@Override
public TextureAtlasSprite getParticleTexture()
{
return this.baseModel.getParticleTexture();
}
@Override
public ItemCameraTransforms getItemCameraTransforms()
{
return this.baseModel.getItemCameraTransforms();
}
@Override @Override
public ItemOverrideList getOverrides() public ItemOverrideList getOverrides()
{ {
@@ -336,7 +336,7 @@ public class CableBusBakedModel implements IBakedModel
@Override @Override
public boolean isAmbientOcclusion() public boolean isAmbientOcclusion()
{ {
return false; return true;
} }
@Override @Override
@@ -59,6 +59,8 @@ public class CubeBuilder
private int color = 0xFFFFFFFF; private int color = 0xFFFFFFFF;
private boolean useStandardUV = false;
private boolean renderFullBright; private boolean renderFullBright;
public CubeBuilder( VertexFormat format, List<BakedQuad> output ) public CubeBuilder( VertexFormat format, List<BakedQuad> output )
@@ -142,6 +144,8 @@ public class CubeBuilder
UnpackedBakedQuad.Builder builder = new UnpackedBakedQuad.Builder( this.format ); UnpackedBakedQuad.Builder builder = new UnpackedBakedQuad.Builder( this.format );
builder.setTexture( texture ); builder.setTexture( texture );
builder.setQuadOrientation( face ); builder.setQuadOrientation( face );
builder.setQuadTint( -1 );
builder.setApplyDiffuseLighting( true );
UvVector uv = new UvVector(); UvVector uv = new UvVector();
@@ -154,6 +158,10 @@ public class CubeBuilder
uv.u2 = texture.getInterpolatedU( customUv.z ); uv.u2 = texture.getInterpolatedU( customUv.z );
uv.v2 = texture.getInterpolatedV( customUv.w ); uv.v2 = texture.getInterpolatedV( customUv.w );
} }
else if( this.useStandardUV )
{
uv = this.getStandardUv( face, texture, x1, y1, z1, x2, y2, z2 );
}
else else
{ {
uv = this.getDefaultUv( face, texture, x1, y1, z1, x2, y2, z2 ); uv = this.getDefaultUv( face, texture, x1, y1, z1, x2, y2, z2 );
@@ -199,8 +207,7 @@ public class CubeBuilder
break; break;
} }
int[] vertexData = builder.build().getVertexData(); this.output.add( builder.build() );
this.output.add( new BakedQuad( vertexData, -1, face, texture, true, this.format ) );
} }
private UvVector getDefaultUv( EnumFacing face, TextureAtlasSprite texture, float x1, float y1, float z1, float x2, float y2, float z2 ) private UvVector getDefaultUv( EnumFacing face, TextureAtlasSprite texture, float x1, float y1, float z1, float x2, float y2, float z2 )
@@ -251,6 +258,51 @@ public class CubeBuilder
return uv; return uv;
} }
private UvVector getStandardUv( EnumFacing face, TextureAtlasSprite texture, float x1, float y1, float z1, float x2, float y2, float z2 )
{
UvVector uv = new UvVector();
switch( face )
{
case DOWN:
uv.u1 = texture.getInterpolatedU( x1 * 16 );
uv.v1 = texture.getInterpolatedV( 16 - z1 * 16 );
uv.u2 = texture.getInterpolatedU( x2 * 16 );
uv.v2 = texture.getInterpolatedV( 16 - z2 * 16 );
break;
case UP:
uv.u1 = texture.getInterpolatedU( x1 * 16 );
uv.v1 = texture.getInterpolatedV( z1 * 16 );
uv.u2 = texture.getInterpolatedU( x2 * 16 );
uv.v2 = texture.getInterpolatedV( z2 * 16 );
break;
case NORTH:
uv.u1 = texture.getInterpolatedU( 16 - x1 * 16 );
uv.v1 = texture.getInterpolatedV( 16 - y1 * 16 );
uv.u2 = texture.getInterpolatedU( 16 - x2 * 16 );
uv.v2 = texture.getInterpolatedV( 16 - y2 * 16 );
break;
case SOUTH:
uv.u1 = texture.getInterpolatedU( x1 * 16 );
uv.v1 = texture.getInterpolatedV( 16 - y1 * 16 );
uv.u2 = texture.getInterpolatedU( x2 * 16 );
uv.v2 = texture.getInterpolatedV( 16 - y2 * 16 );
break;
case WEST:
uv.u1 = texture.getInterpolatedU( z1 * 16 );
uv.v1 = texture.getInterpolatedV( 16 - y1 * 16 );
uv.u2 = texture.getInterpolatedU( z2 * 16 );
uv.v2 = texture.getInterpolatedV( 16 - y2 * 16 );
break;
case EAST:
uv.u1 = texture.getInterpolatedU( 16 - z2 * 16 );
uv.v1 = texture.getInterpolatedV( 16 - y1 * 16 );
uv.u2 = texture.getInterpolatedU( 16 - z1 * 16 );
uv.v2 = texture.getInterpolatedV( 16 - y2 * 16 );
break;
}
return uv;
}
// uv.u1, uv.v1 // uv.u1, uv.v1
private void putVertexTL( UnpackedBakedQuad.Builder builder, EnumFacing face, float x, float y, float z, UvVector uv ) private void putVertexTL( UnpackedBakedQuad.Builder builder, EnumFacing face, float x, float y, float z, UvVector uv )
{ {
@@ -484,6 +536,15 @@ public class CubeBuilder
this.uvRotations[facing.ordinal()] = (byte) rotation; this.uvRotations[facing.ordinal()] = (byte) rotation;
} }
/**
* CubeBuilder uses UV optimized for cables by default.
* This switches to standard UV coordinates.
*/
public void useStandardUV()
{
this.useStandardUV = true;
}
public List<BakedQuad> getOutput() public List<BakedQuad> getOutput()
{ {
return this.output; return this.output;
@@ -175,6 +175,7 @@ public class FacadeBuilder
// Reset to no color multiplicator // Reset to no color multiplicator
builder.setColorRGB( 0xFFFFFF ); builder.setColorRGB( 0xFFFFFF );
builder.useStandardUV();
// We only render the stilt if we don't intersect with any part directly, and if there's no part on our side // We only render the stilt if we don't intersect with any part directly, and if there's no part on our side
if( renderStilt && busBounds == null && layer == BlockRenderLayer.CUTOUT ) if( renderStilt && busBounds == null && layer == BlockRenderLayer.CUTOUT )
@@ -438,22 +439,22 @@ public class FacadeBuilder
private static AxisAlignedBB getFacadeBox( EnumFacing side, boolean thinFacades ) private static AxisAlignedBB getFacadeBox( EnumFacing side, boolean thinFacades )
{ {
int thickness = thinFacades ? 1 : 2; double thickness = ( thinFacades ? 1 : 2 ) / 16.0;
switch( side ) switch( side )
{ {
case DOWN: case DOWN:
return new AxisAlignedBB( 0.0, 0.0, 0.0, 1.0, ( thickness ) / 16.0, 1.0 ); return new AxisAlignedBB( 0.0, 0.0, 0.0, 1.0, thickness, 1.0 );
case EAST: case EAST:
return new AxisAlignedBB( ( 16.0 - thickness ) / 16.0, 0.0, 0.0, 1.0, 1.0, 1.0 ); return new AxisAlignedBB( 1.0 - thickness, 0.0, 0.0, 1.0, 1.0, 1.0 );
case NORTH: case NORTH:
return new AxisAlignedBB( 0.0, 0.0, 0.0, 1.0, 1.0, ( thickness ) / 16.0 ); return new AxisAlignedBB( 0.0, 0.0, 0.0, 1.0, 1.0, thickness );
case SOUTH: case SOUTH:
return new AxisAlignedBB( 0.0, 0.0, ( 16.0 - thickness ) / 16.0, 1.0, 1.0, 1.0 ); return new AxisAlignedBB( 0.0, 0.0, 1.0 - thickness, 1.0, 1.0, 1.0 );
case UP: case UP:
return new AxisAlignedBB( 0.0, ( 16.0 - thickness ) / 16.0, 0.0, 1.0, 1.0, 1.0 ); return new AxisAlignedBB( 0.0, 1.0 - thickness, 0.0, 1.0, 1.0, 1.0 );
case WEST: case WEST:
return new AxisAlignedBB( 0.0, 0.0, 0.0, ( thickness ) / 16.0, 1.0, 1.0 ); return new AxisAlignedBB( 0.0, 0.0, 0.0, thickness, 1.0, 1.0 );
default: default:
throw new IllegalArgumentException( "Unsupported face: " + side ); throw new IllegalArgumentException( "Unsupported face: " + side );
} }