Refactored StorageChannel enum into an interface (#3138)
This replaces the static enum with a more dynamic interface providing factory methods for handling network storage.
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@@ -46,7 +46,7 @@ import appeng.api.implementations.items.IUpgradeModule;
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import appeng.api.storage.ICellInventory;
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import appeng.api.storage.ICellInventoryHandler;
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import appeng.api.storage.IMEInventoryHandler;
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import appeng.api.storage.StorageChannel;
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import appeng.api.storage.channels.IItemStorageChannel;
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import appeng.api.storage.data.IAEItemStack;
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import appeng.api.storage.data.IItemList;
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import appeng.core.AEConfig;
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@@ -101,7 +101,8 @@ public final class ItemBasicStorageCell extends AEBaseItem implements IStorageCe
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@Override
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public void addCheckedInformation( final ItemStack stack, final World world, final List<String> lines, final ITooltipFlag advancedTooltips )
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{
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final IMEInventoryHandler<?> inventory = AEApi.instance().registries().cell().getCellInventory( stack, null, StorageChannel.ITEMS );
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final IMEInventoryHandler<?> inventory = AEApi.instance().registries().cell().getCellInventory( stack, null,
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AEApi.instance().storage().getStorageChannel( IItemStorageChannel.class ) );
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if( inventory instanceof ICellInventoryHandler )
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{
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@@ -236,11 +237,13 @@ public final class ItemBasicStorageCell extends AEBaseItem implements IStorageCe
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}
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final InventoryPlayer playerInventory = player.inventory;
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final IMEInventoryHandler inv = AEApi.instance().registries().cell().getCellInventory( stack, null, StorageChannel.ITEMS );
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final IMEInventoryHandler inv = AEApi.instance().registries().cell().getCellInventory( stack, null,
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AEApi.instance().storage().getStorageChannel( IItemStorageChannel.class ) );
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if( inv != null && playerInventory.getCurrentItem() == stack )
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{
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final InventoryAdaptor ia = InventoryAdaptor.getAdaptor( player );
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final IItemList<IAEItemStack> list = inv.getAvailableItems( StorageChannel.ITEMS.createList() );
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final IItemList<IAEItemStack> list = inv
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.getAvailableItems( AEApi.instance().storage().getStorageChannel( IItemStorageChannel.class ).createList() );
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if( list.isEmpty() && ia != null )
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{
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playerInventory.setInventorySlotContents( playerInventory.currentItem, ItemStack.EMPTY );
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@@ -33,7 +33,7 @@ import appeng.api.config.FuzzyMode;
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import appeng.api.storage.ICellInventoryHandler;
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import appeng.api.storage.ICellWorkbenchItem;
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import appeng.api.storage.IMEInventoryHandler;
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import appeng.api.storage.StorageChannel;
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import appeng.api.storage.channels.IItemStorageChannel;
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import appeng.items.AEBaseItem;
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import appeng.items.contents.CellConfig;
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@@ -80,7 +80,8 @@ public class ItemCreativeStorageCell extends AEBaseItem implements ICellWorkbenc
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@Override
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public void addCheckedInformation( final ItemStack stack, final World world, final List<String> lines, final ITooltipFlag advancedTooltips )
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{
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final IMEInventoryHandler<?> inventory = AEApi.instance().registries().cell().getCellInventory( stack, null, StorageChannel.ITEMS );
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final IMEInventoryHandler<?> inventory = AEApi.instance().registries().cell().getCellInventory( stack, null,
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AEApi.instance().storage().getStorageChannel( IItemStorageChannel.class ) );
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if( inventory instanceof ICellInventoryHandler )
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{
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@@ -27,6 +27,7 @@ import appeng.api.config.FuzzyMode;
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import appeng.api.config.Upgrades;
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import appeng.api.implementations.items.IUpgradeModule;
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import appeng.api.storage.ICellWorkbenchItem;
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import appeng.api.storage.channels.IItemStorageChannel;
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import appeng.api.storage.data.IAEItemStack;
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import appeng.api.storage.data.IItemList;
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import appeng.items.AEBaseItem;
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@@ -62,7 +63,7 @@ public class ItemViewCell extends AEBaseItem implements ICellWorkbenchItem
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if( ( currentViewCell.getItem() instanceof ItemViewCell ) )
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{
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final IItemList<IAEItemStack> priorityList = AEApi.instance().storage().createItemList();
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final IItemList<IAEItemStack> priorityList = AEApi.instance().storage().getStorageChannel( IItemStorageChannel.class ).createList();
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final ICellWorkbenchItem vc = (ICellWorkbenchItem) currentViewCell.getItem();
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final IItemHandler upgrades = vc.getUpgradesInventory( currentViewCell );
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@@ -99,7 +100,7 @@ public class ItemViewCell extends AEBaseItem implements ICellWorkbenchItem
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final ItemStack is = config.getStackInSlot( x );
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if( !is.isEmpty() )
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{
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priorityList.add( AEItemStack.create( is ) );
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priorityList.add( AEItemStack.fromItemStack( is ) );
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}
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}
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