Major Refactoring of Bootstrap Code (#75)
- Refactored boostrap code: * Completely reworked item/block/tile registration. * Fixed server side startup. * Fixed server side startup. * More documentation. * More heavy cleanup * More cleanups. * Major refactoring of state mapping and fixes a lot of other issue related to item rendering. * Fixes sky chest item models (no item TESR). * Only use CachingRotatingBakedModel for tile entities automatically. Fix default rotation of quartz pillar for item model. * Used method reference instead of lambda for ItemMeshDefinition for multiparts. * Removed unnecessary IHasSpecialItemModel * Removed unused IconReg class. * Updated resource pack version.
This commit is contained in:
committed by
Sebastian Hartte
parent
66df324ef0
commit
6f2bbfab4c
@@ -19,41 +19,28 @@
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package appeng.block.crafting;
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import java.util.EnumSet;
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import java.util.List;
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import javax.annotation.Nullable;
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import com.google.common.base.Optional;
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import net.minecraft.block.Block;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.properties.IProperty;
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import net.minecraft.block.properties.PropertyBool;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.creativetab.CreativeTabs;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.BlockRenderLayer;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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import appeng.api.util.AEPartLocation;
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import appeng.block.AEBaseTileBlock;
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import appeng.core.features.AEFeature;
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import appeng.core.sync.GuiBridge;
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import appeng.tile.crafting.TileCraftingTile;
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import appeng.util.Platform;
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/**
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*
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*/
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public class BlockCraftingUnit extends AEBaseTileBlock
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{
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public static final PropertyBool POWERED = PropertyBool.create( "powered" );
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@@ -63,17 +50,16 @@ public class BlockCraftingUnit extends AEBaseTileBlock
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public BlockCraftingUnit( final CraftingUnitType type )
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{
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super( Material.IRON, Optional.of( type.name() ) );
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super( Material.IRON );
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this.type = type;
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this.setTileEntity( TileCraftingTile.class );
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this.setFeature( EnumSet.of( AEFeature.CraftingCPU ) );
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}
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@Override
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protected IProperty[] getAEStates()
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{
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return new IProperty[] { AE_BLOCK_FORWARD, AE_BLOCK_UP, POWERED, FORMED };
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return new IProperty[] { POWERED, FORMED };
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}
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@Override
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