Major Refactoring of Bootstrap Code (#75)

- Refactored boostrap code:
  * Completely reworked item/block/tile registration.
  * Fixed server side startup.
  * Fixed server side startup.
  * More documentation.
  * More heavy cleanup
  * More cleanups.
  * Major refactoring of state mapping and fixes a lot of other issue related to item rendering.
  * Fixes sky chest item models (no item TESR).
  * Only use CachingRotatingBakedModel for tile entities automatically.
  Fix default rotation of quartz pillar for item model.
  * Used method reference instead of lambda for ItemMeshDefinition for multiparts.
  * Removed unnecessary IHasSpecialItemModel
  * Removed unused IconReg class.
  * Updated resource pack version.
This commit is contained in:
shartte
2016-08-22 14:25:10 +02:00
committed by Sebastian Hartte
parent 66df324ef0
commit 6f2bbfab4c
172 changed files with 2289 additions and 2863 deletions
@@ -19,41 +19,28 @@
package appeng.block.crafting;
import java.util.EnumSet;
import java.util.List;
import javax.annotation.Nullable;
import com.google.common.base.Optional;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.properties.PropertyBool;
import net.minecraft.block.state.IBlockState;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.BlockRenderLayer;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import appeng.api.util.AEPartLocation;
import appeng.block.AEBaseTileBlock;
import appeng.core.features.AEFeature;
import appeng.core.sync.GuiBridge;
import appeng.tile.crafting.TileCraftingTile;
import appeng.util.Platform;
/**
*
*/
public class BlockCraftingUnit extends AEBaseTileBlock
{
public static final PropertyBool POWERED = PropertyBool.create( "powered" );
@@ -63,17 +50,16 @@ public class BlockCraftingUnit extends AEBaseTileBlock
public BlockCraftingUnit( final CraftingUnitType type )
{
super( Material.IRON, Optional.of( type.name() ) );
super( Material.IRON );
this.type = type;
this.setTileEntity( TileCraftingTile.class );
this.setFeature( EnumSet.of( AEFeature.CraftingCPU ) );
}
@Override
protected IProperty[] getAEStates()
{
return new IProperty[] { AE_BLOCK_FORWARD, AE_BLOCK_UP, POWERED, FORMED };
return new IProperty[] { POWERED, FORMED };
}
@Override