Major Refactoring of Bootstrap Code (#75)
- Refactored boostrap code: * Completely reworked item/block/tile registration. * Fixed server side startup. * Fixed server side startup. * More documentation. * More heavy cleanup * More cleanups. * Major refactoring of state mapping and fixes a lot of other issue related to item rendering. * Fixes sky chest item models (no item TESR). * Only use CachingRotatingBakedModel for tile entities automatically. Fix default rotation of quartz pillar for item model. * Used method reference instead of lambda for ItemMeshDefinition for multiparts. * Removed unnecessary IHasSpecialItemModel * Removed unused IconReg class. * Updated resource pack version.
This commit is contained in:
committed by
Sebastian Hartte
parent
66df324ef0
commit
6f2bbfab4c
@@ -20,19 +20,17 @@ package appeng.block.misc;
|
||||
|
||||
|
||||
import java.util.Collections;
|
||||
import java.util.EnumSet;
|
||||
import java.util.List;
|
||||
import java.util.Random;
|
||||
|
||||
import javax.annotation.Nullable;
|
||||
|
||||
import org.apache.commons.lang3.tuple.ImmutablePair;
|
||||
import org.lwjgl.util.vector.Matrix4f;
|
||||
import org.lwjgl.util.vector.Vector3f;
|
||||
|
||||
import net.minecraft.block.material.Material;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.renderer.Matrix4f;
|
||||
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
@@ -53,7 +51,6 @@ import appeng.client.render.renderable.ItemRenderable;
|
||||
import appeng.client.render.tesr.ModularTESR;
|
||||
import appeng.core.AEConfig;
|
||||
import appeng.core.CommonHelper;
|
||||
import appeng.core.features.AEFeature;
|
||||
import appeng.helpers.ICustomCollision;
|
||||
import appeng.tile.AEBaseTile;
|
||||
import appeng.tile.misc.TileCharger;
|
||||
@@ -70,7 +67,6 @@ public class BlockCharger extends AEBaseTileBlock implements ICustomCollision
|
||||
this.setTileEntity( TileCharger.class );
|
||||
this.setLightOpacity( 2 );
|
||||
this.setFullSize( this.setOpaque( false ) );
|
||||
this.setFeature( EnumSet.of( AEFeature.Core ) );
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -130,13 +126,6 @@ public class BlockCharger extends AEBaseTileBlock implements ICustomCollision
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
@SideOnly( Side.CLIENT )
|
||||
public TileEntitySpecialRenderer<TileCharger> getTESR()
|
||||
{
|
||||
return new ModularTESR( new ItemRenderable<TileCharger>( tile -> new ImmutablePair( tile.getStackInSlot( 0 ), new Matrix4f().translate( new Vector3f( 0.5f, 0.4f, 0.5f ) ) ) ) );
|
||||
}
|
||||
|
||||
@Override
|
||||
public Iterable<AxisAlignedBB> getSelectedBoundingBoxesFromPool( final World w, final BlockPos pos, final Entity thePlayer, final boolean b )
|
||||
{
|
||||
@@ -198,4 +187,10 @@ public class BlockCharger extends AEBaseTileBlock implements ICustomCollision
|
||||
{
|
||||
out.add( new AxisAlignedBB( 0.0, 0.0, 0.0, 1.0, 1.0, 1.0 ) );
|
||||
}
|
||||
|
||||
@SideOnly( Side.CLIENT )
|
||||
public static TileEntitySpecialRenderer<TileCharger> createTesr()
|
||||
{
|
||||
return new ModularTESR<>( new ItemRenderable<TileCharger>( tile -> new ImmutablePair<>( tile.getStackInSlot( 0 ), new Matrix4f().translate( new Vector3f( 0.5f, 0.4f, 0.5f ) ) ) ) );
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user