Major Refactoring of Bootstrap Code (#75)

- Refactored boostrap code:
  * Completely reworked item/block/tile registration.
  * Fixed server side startup.
  * Fixed server side startup.
  * More documentation.
  * More heavy cleanup
  * More cleanups.
  * Major refactoring of state mapping and fixes a lot of other issue related to item rendering.
  * Fixes sky chest item models (no item TESR).
  * Only use CachingRotatingBakedModel for tile entities automatically.
  Fix default rotation of quartz pillar for item model.
  * Used method reference instead of lambda for ItemMeshDefinition for multiparts.
  * Removed unnecessary IHasSpecialItemModel
  * Removed unused IconReg class.
  * Updated resource pack version.
This commit is contained in:
shartte
2016-08-22 14:25:10 +02:00
committed by Sebastian Hartte
parent 66df324ef0
commit 6f2bbfab4c
172 changed files with 2289 additions and 2863 deletions
@@ -20,14 +20,11 @@ package appeng.block.misc;
import java.util.Collections;
import java.util.EnumSet;
import java.util.List;
import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.block.BlockTorch;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.Entity;
import net.minecraft.util.EnumFacing;
@@ -36,15 +33,11 @@ import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import appeng.api.util.IOrientable;
import appeng.api.util.IOrientableBlock;
import appeng.block.AEBaseTileBlock;
import appeng.core.features.AEFeature;
import appeng.helpers.ICustomCollision;
import appeng.helpers.MetaRotation;
import appeng.tile.misc.TileLightDetector;
public class BlockLightDetector extends AEBaseTileBlock implements IOrientableBlock, ICustomCollision
{
@@ -57,13 +50,6 @@ public class BlockLightDetector extends AEBaseTileBlock implements IOrientableBl
this.setOpaque( false );
this.setTileEntity( TileLightDetector.class );
this.setFeature( EnumSet.of( AEFeature.LightDetector ) );
}
@Override
protected IProperty[] getAEStates()
{
return new IProperty[] { AE_BLOCK_FORWARD, AE_BLOCK_UP };
}
@Override