Major Refactoring of Bootstrap Code (#75)
- Refactored boostrap code: * Completely reworked item/block/tile registration. * Fixed server side startup. * Fixed server side startup. * More documentation. * More heavy cleanup * More cleanups. * Major refactoring of state mapping and fixes a lot of other issue related to item rendering. * Fixes sky chest item models (no item TESR). * Only use CachingRotatingBakedModel for tile entities automatically. Fix default rotation of quartz pillar for item model. * Used method reference instead of lambda for ItemMeshDefinition for multiparts. * Removed unnecessary IHasSpecialItemModel * Removed unused IconReg class. * Updated resource pack version.
This commit is contained in:
committed by
Sebastian Hartte
parent
66df324ef0
commit
6f2bbfab4c
@@ -20,14 +20,11 @@ package appeng.block.misc;
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import java.util.Collections;
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import java.util.EnumSet;
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import java.util.List;
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import java.util.Random;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockTorch;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.properties.IProperty;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.Entity;
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import net.minecraft.util.EnumFacing;
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@@ -36,15 +33,11 @@ import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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import appeng.api.util.IOrientable;
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import appeng.api.util.IOrientableBlock;
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import appeng.block.AEBaseTileBlock;
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import appeng.core.features.AEFeature;
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import appeng.helpers.ICustomCollision;
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import appeng.helpers.MetaRotation;
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import appeng.tile.misc.TileLightDetector;
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public class BlockLightDetector extends AEBaseTileBlock implements IOrientableBlock, ICustomCollision
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{
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@@ -57,13 +50,6 @@ public class BlockLightDetector extends AEBaseTileBlock implements IOrientableBl
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this.setOpaque( false );
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this.setTileEntity( TileLightDetector.class );
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this.setFeature( EnumSet.of( AEFeature.LightDetector ) );
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}
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@Override
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protected IProperty[] getAEStates()
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{
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return new IProperty[] { AE_BLOCK_FORWARD, AE_BLOCK_UP };
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}
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@Override
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