Major Refactoring of Bootstrap Code (#75)
- Refactored boostrap code: * Completely reworked item/block/tile registration. * Fixed server side startup. * Fixed server side startup. * More documentation. * More heavy cleanup * More cleanups. * Major refactoring of state mapping and fixes a lot of other issue related to item rendering. * Fixes sky chest item models (no item TESR). * Only use CachingRotatingBakedModel for tile entities automatically. Fix default rotation of quartz pillar for item model. * Used method reference instead of lambda for ItemMeshDefinition for multiparts. * Removed unnecessary IHasSpecialItemModel * Removed unused IconReg class. * Updated resource pack version.
This commit is contained in:
committed by
Sebastian Hartte
parent
66df324ef0
commit
6f2bbfab4c
@@ -19,7 +19,6 @@
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package appeng.block.misc;
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import java.util.EnumSet;
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import java.util.List;
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import java.util.Random;
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@@ -39,11 +38,9 @@ import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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import appeng.block.AEBaseTileBlock;
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import appeng.core.features.AEFeature;
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import appeng.tile.misc.TilePaint;
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import appeng.util.Platform;
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public class BlockPaint extends AEBaseTileBlock
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{
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@@ -55,7 +52,6 @@ public class BlockPaint extends AEBaseTileBlock
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this.setLightOpacity( 0 );
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this.setFullSize( false );
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this.setOpaque( false );
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this.setFeature( EnumSet.of( AEFeature.PaintBalls ) );
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}
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@Override
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