Major Refactoring of Bootstrap Code (#75)

- Refactored boostrap code:
  * Completely reworked item/block/tile registration.
  * Fixed server side startup.
  * Fixed server side startup.
  * More documentation.
  * More heavy cleanup
  * More cleanups.
  * Major refactoring of state mapping and fixes a lot of other issue related to item rendering.
  * Fixes sky chest item models (no item TESR).
  * Only use CachingRotatingBakedModel for tile entities automatically.
  Fix default rotation of quartz pillar for item model.
  * Used method reference instead of lambda for ItemMeshDefinition for multiparts.
  * Removed unnecessary IHasSpecialItemModel
  * Removed unused IconReg class.
  * Updated resource pack version.
This commit is contained in:
shartte
2016-08-22 14:25:10 +02:00
committed by Sebastian Hartte
parent 66df324ef0
commit 6f2bbfab4c
172 changed files with 2289 additions and 2863 deletions
@@ -20,7 +20,6 @@ package appeng.block.misc;
import java.util.Collections;
import java.util.EnumSet;
import java.util.List;
import net.minecraft.block.Block;
@@ -33,11 +32,9 @@ import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import appeng.block.AEBaseTileBlock;
import appeng.core.features.AEFeature;
import appeng.helpers.ICustomCollision;
import appeng.tile.misc.TileSkyCompass;
public class BlockSkyCompass extends AEBaseTileBlock implements ICustomCollision
{
@@ -47,7 +44,6 @@ public class BlockSkyCompass extends AEBaseTileBlock implements ICustomCollision
this.setTileEntity( TileSkyCompass.class );
this.setOpaque( this.setFullSize( false ) );
this.lightOpacity = 0;
this.setFeature( EnumSet.of( AEFeature.MeteoriteCompass ) );
}
@Override