Major Refactoring of Bootstrap Code (#75)

- Refactored boostrap code:
  * Completely reworked item/block/tile registration.
  * Fixed server side startup.
  * Fixed server side startup.
  * More documentation.
  * More heavy cleanup
  * More cleanups.
  * Major refactoring of state mapping and fixes a lot of other issue related to item rendering.
  * Fixes sky chest item models (no item TESR).
  * Only use CachingRotatingBakedModel for tile entities automatically.
  Fix default rotation of quartz pillar for item model.
  * Used method reference instead of lambda for ItemMeshDefinition for multiparts.
  * Removed unnecessary IHasSpecialItemModel
  * Removed unused IconReg class.
  * Updated resource pack version.
This commit is contained in:
shartte
2016-08-22 14:25:10 +02:00
committed by Sebastian Hartte
parent 66df324ef0
commit 6f2bbfab4c
172 changed files with 2289 additions and 2863 deletions
@@ -20,13 +20,10 @@ package appeng.block.misc;
import java.util.Collections;
import java.util.EnumSet;
import java.util.List;
import javax.annotation.Nullable;
import net.minecraft.block.Block;
import net.minecraft.block.BlockDispenser;
import net.minecraft.block.SoundType;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
@@ -36,7 +33,6 @@ import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.projectile.EntityArrow;
import net.minecraft.init.Items;
import net.minecraft.init.SoundEvents;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
@@ -49,12 +45,9 @@ import net.minecraftforge.fml.common.registry.EntityRegistry;
import appeng.block.AEBaseBlock;
import appeng.core.AppEng;
import appeng.core.features.AEFeature;
import appeng.entity.EntityIds;
import appeng.entity.EntityTinyTNTPrimed;
import appeng.helpers.ICustomCollision;
import appeng.hooks.DispenserBehaviorTinyTNT;
public class BlockTinyTNT extends AEBaseBlock implements ICustomCollision
{
@@ -67,18 +60,10 @@ public class BlockTinyTNT extends AEBaseBlock implements ICustomCollision
this.setFullSize( this.setOpaque( false ) );
this.setSoundType( SoundType.GROUND );
this.setHardness( 0F );
this.setFeature( EnumSet.of( AEFeature.TinyTNT ) );
EntityRegistry.registerModEntity( EntityTinyTNTPrimed.class, "EntityTinyTNTPrimed", EntityIds.get( EntityTinyTNTPrimed.class ), AppEng.instance(), 16, 4, true );
}
@Override
public void postInit()
{
super.postInit();
BlockDispenser.DISPENSE_BEHAVIOR_REGISTRY.putObject( Item.getItemFromBlock( this ), new DispenserBehaviorTinyTNT() );
}
@Override
public boolean onActivated( final World w, final BlockPos pos, final EntityPlayer player, final EnumHand hand, final @Nullable ItemStack heldItem, final EnumFacing side, final float hitX, final float hitY, final float hitZ )
{