Major Refactoring of Bootstrap Code (#75)

- Refactored boostrap code:
  * Completely reworked item/block/tile registration.
  * Fixed server side startup.
  * Fixed server side startup.
  * More documentation.
  * More heavy cleanup
  * More cleanups.
  * Major refactoring of state mapping and fixes a lot of other issue related to item rendering.
  * Fixes sky chest item models (no item TESR).
  * Only use CachingRotatingBakedModel for tile entities automatically.
  Fix default rotation of quartz pillar for item model.
  * Used method reference instead of lambda for ItemMeshDefinition for multiparts.
  * Removed unnecessary IHasSpecialItemModel
  * Removed unused IconReg class.
  * Updated resource pack version.
This commit is contained in:
shartte
2016-08-22 14:25:10 +02:00
committed by Sebastian Hartte
parent 66df324ef0
commit 6f2bbfab4c
172 changed files with 2289 additions and 2863 deletions
@@ -19,7 +19,6 @@
package appeng.block.misc;
import java.util.EnumSet;
import java.util.Random;
import javax.annotation.Nullable;
@@ -39,13 +38,11 @@ import net.minecraft.world.World;
import appeng.api.util.AEPartLocation;
import appeng.block.AEBaseTileBlock;
import appeng.core.AEConfig;
import appeng.core.features.AEFeature;
import appeng.core.sync.GuiBridge;
import appeng.tile.AEBaseTile;
import appeng.tile.misc.TileVibrationChamber;
import appeng.util.Platform;
public final class BlockVibrationChamber extends AEBaseTileBlock
{
@@ -57,7 +54,6 @@ public final class BlockVibrationChamber extends AEBaseTileBlock
super( Material.IRON );
this.setTileEntity( TileVibrationChamber.class );
this.setHardness( 4.2F );
this.setFeature( EnumSet.of( AEFeature.PowerGen ) );
this.setDefaultState( getDefaultState().withProperty( ACTIVE, false ) );
}
@@ -74,7 +70,7 @@ public final class BlockVibrationChamber extends AEBaseTileBlock
@Override
protected IProperty[] getAEStates()
{
return new IProperty[]{ AE_BLOCK_FORWARD, AE_BLOCK_UP, ACTIVE };
return new IProperty[]{ ACTIVE };
}
@Override