Major Refactoring of Bootstrap Code (#75)

- Refactored boostrap code:
  * Completely reworked item/block/tile registration.
  * Fixed server side startup.
  * Fixed server side startup.
  * More documentation.
  * More heavy cleanup
  * More cleanups.
  * Major refactoring of state mapping and fixes a lot of other issue related to item rendering.
  * Fixes sky chest item models (no item TESR).
  * Only use CachingRotatingBakedModel for tile entities automatically.
  Fix default rotation of quartz pillar for item model.
  * Used method reference instead of lambda for ItemMeshDefinition for multiparts.
  * Removed unnecessary IHasSpecialItemModel
  * Removed unused IconReg class.
  * Updated resource pack version.
This commit is contained in:
shartte
2016-08-22 14:25:10 +02:00
committed by Sebastian Hartte
parent 66df324ef0
commit 6f2bbfab4c
172 changed files with 2289 additions and 2863 deletions
@@ -19,8 +19,6 @@
package appeng.block.networking;
import java.util.EnumSet;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
@@ -32,12 +30,11 @@ import net.minecraft.util.IStringSerializable;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.common.property.IExtendedBlockState;
import appeng.block.AEBaseTileBlock;
import appeng.core.features.AEFeature;
import appeng.tile.networking.TileController;
public class BlockController extends AEBaseTileBlock
{
@@ -77,7 +74,7 @@ public class BlockController extends AEBaseTileBlock
@Override
protected IProperty[] getAEStates()
{
return new IProperty[] { AE_BLOCK_FORWARD, AE_BLOCK_UP, CONTROLLER_STATE, CONTROLLER_TYPE };
return new IProperty[] { CONTROLLER_STATE, CONTROLLER_TYPE };
}
/**
@@ -90,8 +87,6 @@ public class BlockController extends AEBaseTileBlock
{
// Only used for columns, really
EnumFacing up = EnumFacing.UP;
EnumFacing forward = EnumFacing.NORTH;
ControllerRenderType type = ControllerRenderType.block;
int x = pos.getX();
@@ -105,20 +100,14 @@ public class BlockController extends AEBaseTileBlock
if( xx && !yy && !zz )
{
up = EnumFacing.EAST;
forward = EnumFacing.UP;
type = ControllerRenderType.column;
}
else if( !xx && yy && !zz )
{
up = EnumFacing.UP;
forward = EnumFacing.NORTH;
type = ControllerRenderType.column;
}
else if( !xx && !yy && zz )
{
up = EnumFacing.NORTH;
forward = EnumFacing.UP;
type = ControllerRenderType.column;
}
else if( ( xx ? 1 : 0 ) + ( yy ? 1 : 0 ) + ( zz ? 1 : 0 ) >= 2 )
@@ -137,7 +126,43 @@ public class BlockController extends AEBaseTileBlock
}
}
return state.withProperty( AE_BLOCK_FORWARD, forward ).withProperty( AE_BLOCK_UP, up ).withProperty( CONTROLLER_TYPE, type );
return state.withProperty( CONTROLLER_TYPE, type );
}
@Override
public IBlockState getExtendedState( IBlockState state, IBlockAccess world, BlockPos pos )
{
// Only used for columns, really
EnumFacing up = EnumFacing.UP;
EnumFacing forward = EnumFacing.NORTH;
int x = pos.getX();
int y = pos.getY();
int z = pos.getZ();
// Detect whether controllers are on both sides of the x, y, and z axes
final boolean xx = this.getTileEntity( world, x - 1, y, z ) instanceof TileController && this.getTileEntity( world, x + 1, y, z ) instanceof TileController;
final boolean yy = this.getTileEntity( world, x, y - 1, z ) instanceof TileController && this.getTileEntity( world, x, y + 1, z ) instanceof TileController;
final boolean zz = this.getTileEntity( world, x, y, z - 1 ) instanceof TileController && this.getTileEntity( world, x, y, z + 1 ) instanceof TileController;
if( xx && !yy && !zz )
{
up = EnumFacing.EAST;
forward = EnumFacing.UP;
}
else if( !xx && yy && !zz )
{
up = EnumFacing.UP;
forward = EnumFacing.NORTH;
}
else if( !xx && !yy && zz )
{
up = EnumFacing.NORTH;
forward = EnumFacing.UP;
}
IExtendedBlockState extState = (IExtendedBlockState) super.getExtendedState( state, world, pos );
return extState.withProperty( FORWARD, forward ).withProperty( UP, up );
}
@Override
@@ -164,7 +189,6 @@ public class BlockController extends AEBaseTileBlock
super( Material.IRON );
this.setTileEntity( TileController.class );
this.setHardness( 6 );
this.setFeature( EnumSet.of( AEFeature.Channels ) );
this.setDefaultState( getDefaultState().withProperty( CONTROLLER_STATE, ControllerBlockState.offline ).withProperty( CONTROLLER_TYPE, ControllerRenderType.block ) );
}