Major Refactoring of Bootstrap Code (#75)
- Refactored boostrap code: * Completely reworked item/block/tile registration. * Fixed server side startup. * Fixed server side startup. * More documentation. * More heavy cleanup * More cleanups. * Major refactoring of state mapping and fixes a lot of other issue related to item rendering. * Fixes sky chest item models (no item TESR). * Only use CachingRotatingBakedModel for tile entities automatically. Fix default rotation of quartz pillar for item model. * Used method reference instead of lambda for ItemMeshDefinition for multiparts. * Removed unnecessary IHasSpecialItemModel * Removed unused IconReg class. * Updated resource pack version.
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committed by
Sebastian Hartte
parent
66df324ef0
commit
6f2bbfab4c
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package appeng.block.networking;
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import net.minecraft.client.renderer.block.model.ModelResourceLocation;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.ResourceLocation;
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import appeng.api.implementations.items.IAEItemPowerStorage;
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import appeng.block.AEBaseItemBlockChargeable;
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import appeng.bootstrap.BlockRenderingCustomizer;
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import appeng.bootstrap.IBlockRendering;
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import appeng.bootstrap.IItemRendering;
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import appeng.tile.networking.TileEnergyCell;
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public class BlockEnergyCellRendering extends BlockRenderingCustomizer
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{
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private final ResourceLocation baseModel;
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public BlockEnergyCellRendering( ResourceLocation baseModel )
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{
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this.baseModel = baseModel;
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}
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@Override
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public void customize( IBlockRendering rendering, IItemRendering itemRendering )
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{
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itemRendering.meshDefinition( this::getItemModel );
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// Note: Since we use the block models, we dont need to register custom variants
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}
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/**
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* Determines which version of the energy cell model should be used depending on the fill factor
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* of the item stack.
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*/
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private ModelResourceLocation getItemModel( ItemStack is )
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{
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double fillFactor = getFillFactor( is );
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int storageLevel = TileEnergyCell.getStorageLevelFromFillFactor( fillFactor );
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return new ModelResourceLocation( baseModel, "fullness=" + storageLevel );
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}
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/**
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* Helper method that returns the energy fill factor (between 0 and 1) of a given item stack.
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* Returns 0 if the item stack has no fill factor.
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*/
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private static double getFillFactor( ItemStack is )
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{
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if( !( is.getItem() instanceof IAEItemPowerStorage ) )
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{
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return 0;
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}
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AEBaseItemBlockChargeable itemChargeable = (AEBaseItemBlockChargeable) is.getItem();
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double curPower = itemChargeable.getAECurrentPower( is );
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double maxPower = itemChargeable.getAEMaxPower( is );
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return curPower / maxPower;
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}
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}
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