Major Refactoring of Bootstrap Code (#75)
- Refactored boostrap code: * Completely reworked item/block/tile registration. * Fixed server side startup. * Fixed server side startup. * More documentation. * More heavy cleanup * More cleanups. * Major refactoring of state mapping and fixes a lot of other issue related to item rendering. * Fixes sky chest item models (no item TESR). * Only use CachingRotatingBakedModel for tile entities automatically. Fix default rotation of quartz pillar for item model. * Used method reference instead of lambda for ItemMeshDefinition for multiparts. * Removed unnecessary IHasSpecialItemModel * Removed unused IconReg class. * Updated resource pack version.
This commit is contained in:
committed by
Sebastian Hartte
parent
66df324ef0
commit
6f2bbfab4c
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package appeng.block.storage;
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import net.minecraft.client.renderer.block.model.ModelResourceLocation;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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import appeng.bootstrap.BlockRenderingCustomizer;
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import appeng.bootstrap.IBlockRendering;
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import appeng.bootstrap.IItemRendering;
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import appeng.client.render.tesr.SkyChestTESR;
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public class SkyChestRenderingCustomizer extends BlockRenderingCustomizer
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{
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private final BlockSkyChest.SkyChestType type;
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public SkyChestRenderingCustomizer( BlockSkyChest.SkyChestType type )
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{
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this.type = type;
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}
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@SideOnly( Side.CLIENT )
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@Override
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public void customize( IBlockRendering rendering, IItemRendering itemRendering )
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{
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rendering.tesr( new SkyChestTESR() );
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// Register a custom non-tesr item model
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String modelName = getModelFromType();
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itemRendering.model( new ModelResourceLocation( "appliedenergistics2:" + modelName, "inventory" ) );
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}
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private String getModelFromType()
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{
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final String modelName;
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switch( type )
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{
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default:
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case STONE:
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modelName = "sky_chest_stone";
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break;
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case BLOCK:
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modelName = "sky_chest_block";
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break;
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}
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return modelName;
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}
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}
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