Major Refactoring of Bootstrap Code (#75)

- Refactored boostrap code:
  * Completely reworked item/block/tile registration.
  * Fixed server side startup.
  * Fixed server side startup.
  * More documentation.
  * More heavy cleanup
  * More cleanups.
  * Major refactoring of state mapping and fixes a lot of other issue related to item rendering.
  * Fixes sky chest item models (no item TESR).
  * Only use CachingRotatingBakedModel for tile entities automatically.
  Fix default rotation of quartz pillar for item model.
  * Used method reference instead of lambda for ItemMeshDefinition for multiparts.
  * Removed unnecessary IHasSpecialItemModel
  * Removed unused IconReg class.
  * Updated resource pack version.
This commit is contained in:
shartte
2016-08-22 14:25:10 +02:00
committed by Sebastian Hartte
parent 66df324ef0
commit 6f2bbfab4c
172 changed files with 2289 additions and 2863 deletions
@@ -0,0 +1,99 @@
package appeng.bootstrap;
import java.util.function.BiFunction;
import net.minecraft.block.Block;
import net.minecraft.client.renderer.block.model.IBakedModel;
import net.minecraft.client.renderer.block.model.ModelResourceLocation;
import net.minecraft.client.renderer.block.statemap.IStateMapper;
import net.minecraft.client.renderer.color.IBlockColor;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import appeng.block.AEBaseTileBlock;
import appeng.bootstrap.components.BlockColorComponent;
import appeng.bootstrap.components.StateMapperComponent;
import appeng.bootstrap.components.TesrComponent;
import appeng.client.render.model.CachingRotatingBakedModel;
class BlockRendering implements IBlockRendering
{
@SideOnly( Side.CLIENT )
private BiFunction<ModelResourceLocation, IBakedModel, IBakedModel> modelCustomizer;
@SideOnly( Side.CLIENT )
private IBlockColor blockColor;
@SideOnly( Side.CLIENT )
private TileEntitySpecialRenderer<?> tesr;
@SideOnly( Side.CLIENT )
private IStateMapper stateMapper;
@SideOnly( Side.CLIENT )
public IBlockRendering modelCustomizer( BiFunction<ModelResourceLocation, IBakedModel, IBakedModel> customizer )
{
modelCustomizer = customizer;
return this;
}
@SideOnly( Side.CLIENT )
@Override
public IBlockRendering blockColor( IBlockColor blockColor )
{
this.blockColor = blockColor;
return this;
}
@SideOnly( Side.CLIENT )
@Override
public IBlockRendering tesr( TileEntitySpecialRenderer<?> tesr )
{
this.tesr = tesr;
return this;
}
@SideOnly( Side.CLIENT )
@Override
public IBlockRendering stateMapper( IStateMapper mapper )
{
this.stateMapper = mapper;
return this;
}
void apply( FeatureFactory registry, Block block, Class<?> tileEntityClass )
{
if( tesr != null )
{
if( tileEntityClass == null )
{
throw new IllegalStateException( "Tried to register a TESR for " + block + " even though no tile entity has been specified." );
}
registry.addBootstrapComponent( new TesrComponent( tileEntityClass, tesr ) );
}
if( modelCustomizer != null )
{
registry.modelOverrideComponent.addOverride( block.getRegistryName().getResourcePath(), modelCustomizer );
}
else if ( block instanceof AEBaseTileBlock )
{
// This is a default rotating model if the base-block uses an AE tile entity which exposes UP/FRONT as extended props
registry.modelOverrideComponent.addOverride( block.getRegistryName().getResourcePath(), ( l, m ) -> new CachingRotatingBakedModel( m ) );
}
if( blockColor != null )
{
registry.addBootstrapComponent( new BlockColorComponent( block, blockColor ) );
}
if( stateMapper != null )
{
registry.addBootstrapComponent( new StateMapperComponent( block, stateMapper ) );
}
}
}