Major Refactoring of Bootstrap Code (#75)

- Refactored boostrap code:
  * Completely reworked item/block/tile registration.
  * Fixed server side startup.
  * Fixed server side startup.
  * More documentation.
  * More heavy cleanup
  * More cleanups.
  * Major refactoring of state mapping and fixes a lot of other issue related to item rendering.
  * Fixes sky chest item models (no item TESR).
  * Only use CachingRotatingBakedModel for tile entities automatically.
  Fix default rotation of quartz pillar for item model.
  * Used method reference instead of lambda for ItemMeshDefinition for multiparts.
  * Removed unnecessary IHasSpecialItemModel
  * Removed unused IconReg class.
  * Updated resource pack version.
This commit is contained in:
shartte
2016-08-22 14:25:10 +02:00
committed by Sebastian Hartte
parent 66df324ef0
commit 6f2bbfab4c
172 changed files with 2289 additions and 2863 deletions
@@ -0,0 +1,34 @@
package appeng.bootstrap;
import java.util.function.BiConsumer;
import java.util.function.Function;
import net.minecraft.block.Block;
import net.minecraft.item.Item;
import net.minecraft.item.ItemBlock;
import appeng.api.definitions.IBlockDefinition;
import appeng.core.features.AEFeature;
public interface IBlockBuilder
{
IBlockBuilder preInit( BiConsumer<Block, Item> callback );
IBlockBuilder init( BiConsumer<Block, Item> callback );
IBlockBuilder postInit( BiConsumer<Block, Item> callback );
IBlockBuilder features( AEFeature... features );
IBlockBuilder addFeatures( AEFeature... features );
IBlockBuilder rendering( BlockRenderingCustomizer callback );
IBlockBuilder item( Function<Block, ItemBlock> factory );
<T extends IBlockDefinition> T build();
}