Major Refactoring of Bootstrap Code (#75)
- Refactored boostrap code: * Completely reworked item/block/tile registration. * Fixed server side startup. * Fixed server side startup. * More documentation. * More heavy cleanup * More cleanups. * Major refactoring of state mapping and fixes a lot of other issue related to item rendering. * Fixes sky chest item models (no item TESR). * Only use CachingRotatingBakedModel for tile entities automatically. Fix default rotation of quartz pillar for item model. * Used method reference instead of lambda for ItemMeshDefinition for multiparts. * Removed unnecessary IHasSpecialItemModel * Removed unused IconReg class. * Updated resource pack version.
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committed by
Sebastian Hartte
parent
66df324ef0
commit
6f2bbfab4c
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package appeng.bootstrap;
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import java.util.function.BiConsumer;
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import java.util.function.Function;
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import net.minecraft.block.Block;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemBlock;
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import appeng.api.definitions.IBlockDefinition;
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import appeng.core.features.AEFeature;
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public interface IBlockBuilder
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{
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IBlockBuilder preInit( BiConsumer<Block, Item> callback );
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IBlockBuilder init( BiConsumer<Block, Item> callback );
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IBlockBuilder postInit( BiConsumer<Block, Item> callback );
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IBlockBuilder features( AEFeature... features );
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IBlockBuilder addFeatures( AEFeature... features );
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IBlockBuilder rendering( BlockRenderingCustomizer callback );
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IBlockBuilder item( Function<Block, ItemBlock> factory );
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<T extends IBlockDefinition> T build();
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}
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