Major Refactoring of Bootstrap Code (#75)
- Refactored boostrap code: * Completely reworked item/block/tile registration. * Fixed server side startup. * Fixed server side startup. * More documentation. * More heavy cleanup * More cleanups. * Major refactoring of state mapping and fixes a lot of other issue related to item rendering. * Fixes sky chest item models (no item TESR). * Only use CachingRotatingBakedModel for tile entities automatically. Fix default rotation of quartz pillar for item model. * Used method reference instead of lambda for ItemMeshDefinition for multiparts. * Removed unnecessary IHasSpecialItemModel * Removed unused IconReg class. * Updated resource pack version.
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committed by
Sebastian Hartte
parent
66df324ef0
commit
6f2bbfab4c
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package appeng.bootstrap;
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import net.minecraft.creativetab.CreativeTabs;
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import appeng.core.features.AEFeature;
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import appeng.core.features.ItemDefinition;
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import appeng.util.Platform;
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/**
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* Allows an item to be defined and registered with the game.
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* The item is only registered once build is called.
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*/
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public interface IItemBuilder
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{
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IItemBuilder features( AEFeature... features );
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IItemBuilder addFeatures( AEFeature... features );
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IItemBuilder creativeTab( CreativeTabs tab );
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IItemBuilder rendering( ItemRenderingCustomizer callback );
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ItemDefinition build();
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}
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