Major Refactoring of Bootstrap Code (#75)
- Refactored boostrap code: * Completely reworked item/block/tile registration. * Fixed server side startup. * Fixed server side startup. * More documentation. * More heavy cleanup * More cleanups. * Major refactoring of state mapping and fixes a lot of other issue related to item rendering. * Fixes sky chest item models (no item TESR). * Only use CachingRotatingBakedModel for tile entities automatically. Fix default rotation of quartz pillar for item model. * Used method reference instead of lambda for ItemMeshDefinition for multiparts. * Removed unnecessary IHasSpecialItemModel * Removed unused IconReg class. * Updated resource pack version.
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committed by
Sebastian Hartte
parent
66df324ef0
commit
6f2bbfab4c
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package appeng.bootstrap.components;
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import javax.annotation.Nonnull;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.ItemMeshDefinition;
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import net.minecraft.item.Item;
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import net.minecraftforge.fml.relauncher.Side;
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/**
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* Registers a custom item mesh definition that can be used to dynamically determine the item model based on
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* item stack properties.
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*/
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public class ItemMeshDefinitionComponent implements InitComponent
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{
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private final Item item;
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private final ItemMeshDefinition meshDefinition;
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public ItemMeshDefinitionComponent( @Nonnull Item item, @Nonnull ItemMeshDefinition meshDefinition )
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{
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this.item = item;
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this.meshDefinition = meshDefinition;
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}
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@Override
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public void initialize( Side side )
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{
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Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register( item, meshDefinition );
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}
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}
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