Major Refactoring of Bootstrap Code (#75)

- Refactored boostrap code:
  * Completely reworked item/block/tile registration.
  * Fixed server side startup.
  * Fixed server side startup.
  * More documentation.
  * More heavy cleanup
  * More cleanups.
  * Major refactoring of state mapping and fixes a lot of other issue related to item rendering.
  * Fixes sky chest item models (no item TESR).
  * Only use CachingRotatingBakedModel for tile entities automatically.
  Fix default rotation of quartz pillar for item model.
  * Used method reference instead of lambda for ItemMeshDefinition for multiparts.
  * Removed unnecessary IHasSpecialItemModel
  * Removed unused IconReg class.
  * Updated resource pack version.
This commit is contained in:
shartte
2016-08-22 14:25:10 +02:00
committed by Sebastian Hartte
parent 66df324ef0
commit 6f2bbfab4c
172 changed files with 2289 additions and 2863 deletions
@@ -0,0 +1,42 @@
package appeng.bootstrap.components;
import java.util.Map;
import javax.annotation.Nonnull;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.ItemModelMesher;
import net.minecraft.client.renderer.block.model.ModelResourceLocation;
import net.minecraft.item.Item;
import net.minecraftforge.fml.relauncher.Side;
/**
* Registers the models that should by used for an item, including the ability to
* distinguish by meta.
*/
public class ItemModelComponent implements InitComponent
{
private final Item item;
private final Map<Integer, ModelResourceLocation> modelsByMeta;
public ItemModelComponent( @Nonnull Item item, @Nonnull Map<Integer, ModelResourceLocation> modelsByMeta )
{
this.item = item;
this.modelsByMeta = modelsByMeta;
}
@Override
public void initialize( Side side )
{
ItemModelMesher itemMesher = Minecraft.getMinecraft().getRenderItem().getItemModelMesher();
modelsByMeta.forEach( ( meta, model ) ->
{
itemMesher.register( item, meta, model );
} );
}
}