Major Refactoring of Bootstrap Code (#75)
- Refactored boostrap code: * Completely reworked item/block/tile registration. * Fixed server side startup. * Fixed server side startup. * More documentation. * More heavy cleanup * More cleanups. * Major refactoring of state mapping and fixes a lot of other issue related to item rendering. * Fixes sky chest item models (no item TESR). * Only use CachingRotatingBakedModel for tile entities automatically. Fix default rotation of quartz pillar for item model. * Used method reference instead of lambda for ItemMeshDefinition for multiparts. * Removed unnecessary IHasSpecialItemModel * Removed unused IconReg class. * Updated resource pack version.
This commit is contained in:
committed by
Sebastian Hartte
parent
66df324ef0
commit
6f2bbfab4c
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package appeng.bootstrap.components;
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import java.util.Collection;
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import net.minecraft.client.renderer.block.model.ModelBakery;
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import net.minecraft.item.Item;
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import net.minecraft.util.ResourceLocation;
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import net.minecraftforge.fml.relauncher.Side;
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import appeng.bootstrap.IBootstrapComponent;
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public class ItemVariantsComponent implements IBootstrapComponent
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{
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private final Item item;
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private final Collection<ResourceLocation> resources;
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public ItemVariantsComponent( Item item, Collection<ResourceLocation> resources )
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{
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this.item = item;
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this.resources = resources;
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}
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@Override
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public void preInitialize( Side side )
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{
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ResourceLocation[] resourceArr = resources.toArray( new ResourceLocation[0] );
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ModelBakery.registerItemVariants( item, resourceArr );
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}
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}
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