Major Refactoring of Bootstrap Code (#75)
- Refactored boostrap code: * Completely reworked item/block/tile registration. * Fixed server side startup. * Fixed server side startup. * More documentation. * More heavy cleanup * More cleanups. * Major refactoring of state mapping and fixes a lot of other issue related to item rendering. * Fixes sky chest item models (no item TESR). * Only use CachingRotatingBakedModel for tile entities automatically. Fix default rotation of quartz pillar for item model. * Used method reference instead of lambda for ItemMeshDefinition for multiparts. * Removed unnecessary IHasSpecialItemModel * Removed unused IconReg class. * Updated resource pack version.
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committed by
Sebastian Hartte
parent
66df324ef0
commit
6f2bbfab4c
@@ -5,12 +5,14 @@ package appeng.client.render.tesr;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.client.renderer.VertexBuffer;
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import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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import appeng.client.render.FacingToRotation;
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import appeng.client.render.renderable.Renderable;
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import appeng.tile.AEBaseTile;
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@SideOnly( Side.CLIENT )
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public class ModularTESR<T extends AEBaseTile> extends TileEntitySpecialRenderer<T>
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{
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