Major Refactoring of Bootstrap Code (#75)

- Refactored boostrap code:
  * Completely reworked item/block/tile registration.
  * Fixed server side startup.
  * Fixed server side startup.
  * More documentation.
  * More heavy cleanup
  * More cleanups.
  * Major refactoring of state mapping and fixes a lot of other issue related to item rendering.
  * Fixes sky chest item models (no item TESR).
  * Only use CachingRotatingBakedModel for tile entities automatically.
  Fix default rotation of quartz pillar for item model.
  * Used method reference instead of lambda for ItemMeshDefinition for multiparts.
  * Removed unnecessary IHasSpecialItemModel
  * Removed unused IconReg class.
  * Updated resource pack version.
This commit is contained in:
shartte
2016-08-22 14:25:10 +02:00
committed by Sebastian Hartte
parent 66df324ef0
commit 6f2bbfab4c
172 changed files with 2289 additions and 2863 deletions
@@ -19,22 +19,13 @@
package appeng.items.misc;
import java.util.EnumSet;
import java.util.List;
import com.google.common.collect.ImmutableList;
import net.minecraft.client.renderer.ItemMeshDefinition;
import net.minecraft.client.renderer.block.model.ModelResourceLocation;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import appeng.api.util.AEColor;
import appeng.core.features.AEFeature;
import appeng.core.localization.GuiText;
import appeng.items.AEBaseItem;
@@ -46,7 +37,6 @@ public class ItemPaintBall extends AEBaseItem
public ItemPaintBall()
{
this.setFeature( EnumSet.of( AEFeature.PaintBalls ) );
this.setHasSubtypes( true );
}
@@ -97,49 +87,10 @@ public class ItemPaintBall extends AEBaseItem
}
}
public boolean isLumen( final ItemStack is )
public static boolean isLumen( final ItemStack is )
{
final int dmg = is.getItemDamage();
return dmg >= DAMAGE_THRESHOLD;
}
public static int getColorFromItemstack( ItemStack stack, int tintIndex )
{
final AEColor col = ( (ItemPaintBall) stack.getItem() ).getColor( stack );
final int colorValue = stack.getItemDamage() >= 20 ? col.mediumVariant : col.mediumVariant;
final int r = ( colorValue >> 16 ) & 0xff;
final int g = ( colorValue >> 8 ) & 0xff;
final int b = ( colorValue ) & 0xff;
if( stack.getItemDamage() >= 20 )
{
final float fail = 0.7f;
final int full = (int) ( 255 * 0.3 );
return (int) ( full + r * fail ) << 16 | (int) ( full + g * fail ) << 8 | (int) ( full + b * fail ) | 0xff << 24;
}
else
{
return r << 16 | g << 8 | b | 0xff << 24;
}
}
private static final ModelResourceLocation MODEL_NORMAL = new ModelResourceLocation( "appliedenergistics2:ItemPaintBall" );
private static final ModelResourceLocation MODEL_SHIMMER = new ModelResourceLocation( "appliedenergistics2:ItemPaintBallShimmer" );
@Override
public List<ResourceLocation> getItemVariants()
{
return ImmutableList.of(
MODEL_NORMAL,
MODEL_SHIMMER
);
}
@Override
@SideOnly( Side.CLIENT )
public ItemMeshDefinition getItemMeshDefinition()
{
return is -> isLumen( is ) ? MODEL_SHIMMER : MODEL_NORMAL;
}
}