Major Refactoring of Bootstrap Code (#75)
- Refactored boostrap code: * Completely reworked item/block/tile registration. * Fixed server side startup. * Fixed server side startup. * More documentation. * More heavy cleanup * More cleanups. * Major refactoring of state mapping and fixes a lot of other issue related to item rendering. * Fixes sky chest item models (no item TESR). * Only use CachingRotatingBakedModel for tile entities automatically. Fix default rotation of quartz pillar for item model. * Used method reference instead of lambda for ItemMeshDefinition for multiparts. * Removed unnecessary IHasSpecialItemModel * Removed unused IconReg class. * Updated resource pack version.
This commit is contained in:
committed by
Sebastian Hartte
parent
66df324ef0
commit
6f2bbfab4c
@@ -20,7 +20,6 @@ package appeng.items.parts;
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import java.util.ArrayList;
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import java.util.EnumSet;
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import java.util.List;
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import net.minecraft.block.Block;
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@@ -47,7 +46,6 @@ import appeng.api.exceptions.MissingDefinition;
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import appeng.api.parts.IAlphaPassItem;
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import appeng.api.util.AEPartLocation;
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import appeng.core.FacadeConfig;
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import appeng.core.features.AEFeature;
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import appeng.facade.FacadePart;
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import appeng.facade.IFacadeItem;
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import appeng.items.AEBaseItem;
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@@ -60,7 +58,6 @@ public class ItemFacade extends AEBaseItem implements IFacadeItem, IAlphaPassIte
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public ItemFacade()
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{
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this.setFeature( EnumSet.of( AEFeature.Facades ) );
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this.setHasSubtypes( true );
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}
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