Major Refactoring of Bootstrap Code (#75)
- Refactored boostrap code: * Completely reworked item/block/tile registration. * Fixed server side startup. * Fixed server side startup. * More documentation. * More heavy cleanup * More cleanups. * Major refactoring of state mapping and fixes a lot of other issue related to item rendering. * Fixes sky chest item models (no item TESR). * Only use CachingRotatingBakedModel for tile entities automatically. Fix default rotation of quartz pillar for item model. * Used method reference instead of lambda for ItemMeshDefinition for multiparts. * Removed unnecessary IHasSpecialItemModel * Removed unused IconReg class. * Updated resource pack version.
This commit is contained in:
committed by
Sebastian Hartte
parent
66df324ef0
commit
6f2bbfab4c
@@ -23,20 +23,16 @@ import java.lang.reflect.InvocationTargetException;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.Comparator;
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import java.util.EnumSet;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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import java.util.Map.Entry;
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import java.util.Set;
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import javax.annotation.Nonnull;
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import javax.annotation.Nullable;
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import com.google.common.base.Preconditions;
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import net.minecraft.client.renderer.ItemMeshDefinition;
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import net.minecraft.client.renderer.block.model.ModelResourceLocation;
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import net.minecraft.creativetab.CreativeTabs;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.Item;
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@@ -75,20 +71,13 @@ public final class ItemMultiPart extends AEBaseItem implements IPartItem, IItemG
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{
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Preconditions.checkNotNull( partHelper );
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this.registered = new HashMap<Integer, PartTypeWithVariant>( INITIAL_REGISTERED_CAPACITY );
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this.registered = new HashMap<>( INITIAL_REGISTERED_CAPACITY );
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this.setFeature( EnumSet.of( AEFeature.Core ) );
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this.setHasSubtypes( true );
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instance = this;
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}
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@Override
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public ItemMeshDefinition getItemMeshDefinition()
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{
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return itemstack -> new ModelResourceLocation( getTypeByStack( itemstack ).getModel(), null );
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}
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@Nonnull
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public final ItemStackSrc createPart( final PartType mat )
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{
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