Major Refactoring of Bootstrap Code (#75)
- Refactored boostrap code: * Completely reworked item/block/tile registration. * Fixed server side startup. * Fixed server side startup. * More documentation. * More heavy cleanup * More cleanups. * Major refactoring of state mapping and fixes a lot of other issue related to item rendering. * Fixes sky chest item models (no item TESR). * Only use CachingRotatingBakedModel for tile entities automatically. Fix default rotation of quartz pillar for item model. * Used method reference instead of lambda for ItemMeshDefinition for multiparts. * Removed unnecessary IHasSpecialItemModel * Removed unused IconReg class. * Updated resource pack version.
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committed by
Sebastian Hartte
parent
66df324ef0
commit
6f2bbfab4c
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package appeng.items.parts;
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import net.minecraft.client.renderer.block.model.ModelResourceLocation;
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import net.minecraft.item.ItemStack;
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import appeng.bootstrap.IItemRendering;
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import appeng.bootstrap.ItemRenderingCustomizer;
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public class ItemMultipartRendering extends ItemRenderingCustomizer
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{
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private final ItemMultiPart item;
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public ItemMultipartRendering( ItemMultiPart item )
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{
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this.item = item;
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}
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@Override
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public void customize( IItemRendering rendering )
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{
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rendering.meshDefinition( this::getItemMeshDefinition );
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}
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private ModelResourceLocation getItemMeshDefinition( ItemStack is )
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{
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// TODO: Avoid object creation here. This happens every frame
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return new ModelResourceLocation( item.getTypeByStack( is ).getModel(), null );
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}
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}
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