Major Refactoring of Bootstrap Code (#75)

- Refactored boostrap code:
  * Completely reworked item/block/tile registration.
  * Fixed server side startup.
  * Fixed server side startup.
  * More documentation.
  * More heavy cleanup
  * More cleanups.
  * Major refactoring of state mapping and fixes a lot of other issue related to item rendering.
  * Fixes sky chest item models (no item TESR).
  * Only use CachingRotatingBakedModel for tile entities automatically.
  Fix default rotation of quartz pillar for item model.
  * Used method reference instead of lambda for ItemMeshDefinition for multiparts.
  * Removed unnecessary IHasSpecialItemModel
  * Removed unused IconReg class.
  * Updated resource pack version.
This commit is contained in:
shartte
2016-08-22 14:25:10 +02:00
committed by Sebastian Hartte
parent 66df324ef0
commit 6f2bbfab4c
172 changed files with 2289 additions and 2863 deletions
@@ -0,0 +1,33 @@
package appeng.items.parts;
import net.minecraft.client.renderer.block.model.ModelResourceLocation;
import net.minecraft.item.ItemStack;
import appeng.bootstrap.IItemRendering;
import appeng.bootstrap.ItemRenderingCustomizer;
public class ItemMultipartRendering extends ItemRenderingCustomizer
{
private final ItemMultiPart item;
public ItemMultipartRendering( ItemMultiPart item )
{
this.item = item;
}
@Override
public void customize( IItemRendering rendering )
{
rendering.meshDefinition( this::getItemMeshDefinition );
}
private ModelResourceLocation getItemMeshDefinition( ItemStack is )
{
// TODO: Avoid object creation here. This happens every frame
return new ModelResourceLocation( item.getTypeByStack( is ).getModel(), null );
}
}