Major Refactoring of Bootstrap Code (#75)

- Refactored boostrap code:
  * Completely reworked item/block/tile registration.
  * Fixed server side startup.
  * Fixed server side startup.
  * More documentation.
  * More heavy cleanup
  * More cleanups.
  * Major refactoring of state mapping and fixes a lot of other issue related to item rendering.
  * Fixes sky chest item models (no item TESR).
  * Only use CachingRotatingBakedModel for tile entities automatically.
  Fix default rotation of quartz pillar for item model.
  * Used method reference instead of lambda for ItemMeshDefinition for multiparts.
  * Removed unnecessary IHasSpecialItemModel
  * Removed unused IconReg class.
  * Updated resource pack version.
This commit is contained in:
shartte
2016-08-22 14:25:10 +02:00
committed by Sebastian Hartte
parent 66df324ef0
commit 6f2bbfab4c
172 changed files with 2289 additions and 2863 deletions
@@ -19,12 +19,9 @@
package appeng.items.storage;
import java.util.EnumSet;
import java.util.List;
import java.util.Set;
import com.google.common.base.Optional;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.IInventory;
@@ -69,9 +66,6 @@ public final class ItemBasicStorageCell extends AEBaseItem implements IStorageCe
public ItemBasicStorageCell( final MaterialType whichCell, final int kilobytes )
{
super( Optional.of( kilobytes + "k" ) );
this.setFeature( EnumSet.of( AEFeature.StorageCells ) );
this.setMaxStackSize( 1 );
this.totalBytes = kilobytes * 1024;
this.component = whichCell;