Major Refactoring of Bootstrap Code (#75)
- Refactored boostrap code: * Completely reworked item/block/tile registration. * Fixed server side startup. * Fixed server side startup. * More documentation. * More heavy cleanup * More cleanups. * Major refactoring of state mapping and fixes a lot of other issue related to item rendering. * Fixes sky chest item models (no item TESR). * Only use CachingRotatingBakedModel for tile entities automatically. Fix default rotation of quartz pillar for item model. * Used method reference instead of lambda for ItemMeshDefinition for multiparts. * Removed unnecessary IHasSpecialItemModel * Removed unused IconReg class. * Updated resource pack version.
This commit is contained in:
committed by
Sebastian Hartte
parent
66df324ef0
commit
6f2bbfab4c
@@ -19,12 +19,9 @@
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package appeng.items.storage;
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import java.util.EnumSet;
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import java.util.List;
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import java.util.Set;
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import com.google.common.base.Optional;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.player.InventoryPlayer;
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import net.minecraft.inventory.IInventory;
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@@ -69,9 +66,6 @@ public final class ItemBasicStorageCell extends AEBaseItem implements IStorageCe
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public ItemBasicStorageCell( final MaterialType whichCell, final int kilobytes )
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{
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super( Optional.of( kilobytes + "k" ) );
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this.setFeature( EnumSet.of( AEFeature.StorageCells ) );
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this.setMaxStackSize( 1 );
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this.totalBytes = kilobytes * 1024;
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this.component = whichCell;
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