Major Refactoring of Bootstrap Code (#75)
- Refactored boostrap code: * Completely reworked item/block/tile registration. * Fixed server side startup. * Fixed server side startup. * More documentation. * More heavy cleanup * More cleanups. * Major refactoring of state mapping and fixes a lot of other issue related to item rendering. * Fixes sky chest item models (no item TESR). * Only use CachingRotatingBakedModel for tile entities automatically. Fix default rotation of quartz pillar for item model. * Used method reference instead of lambda for ItemMeshDefinition for multiparts. * Removed unnecessary IHasSpecialItemModel * Removed unused IconReg class. * Updated resource pack version.
This commit is contained in:
committed by
Sebastian Hartte
parent
66df324ef0
commit
6f2bbfab4c
@@ -19,8 +19,6 @@
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package appeng.items.storage;
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import java.util.EnumSet;
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import net.minecraft.inventory.IInventory;
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import net.minecraft.item.ItemStack;
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@@ -31,7 +29,6 @@ import appeng.api.implementations.items.IUpgradeModule;
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import appeng.api.storage.ICellWorkbenchItem;
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import appeng.api.storage.data.IAEItemStack;
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import appeng.api.storage.data.IItemList;
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import appeng.core.features.AEFeature;
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import appeng.items.AEBaseItem;
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import appeng.items.contents.CellConfig;
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import appeng.items.contents.CellUpgrades;
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@@ -47,7 +44,6 @@ public class ItemViewCell extends AEBaseItem implements ICellWorkbenchItem
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{
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public ItemViewCell()
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{
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this.setFeature( EnumSet.of( AEFeature.Core ) );
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this.setMaxStackSize( 1 );
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}
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